In the update video below, Swen reveals a little more about the fantastic new features you can look forward to in Divinity: Original Sin Enhanced Edition.
We've also included controller support on PC, so now you can kick back and explore Rivellon from the comfort of your sofa with Steam's Big Picture. We've put a lot of effort into streamlining the experience and have designed a slick, new UI that makes playing with a controller just as intuitive and fun as playing with mouse and keyboard. As well as local co-op, split screen and controller support, the Enhanced Edition also features:
For more information, and not only for Kickstarter backers, please read Kickstarter Update 67 and for a more in-depth view behind the scenes, as always there is Swen's blog. A website about the Enhanced Edition is being built from the ground up at divinityoriginalsin-enhanced.com
First up is the hands down phenomenal PC Game of the Year award bestowed upon us by Gamespot. Needless to say, we're far, far over the moon! And of course we're equally proud of having
been named The Bestest Best Kickstarter of 2014 by Rock, Paper, Shotgun, proving once again that Divinity: Original Sin couldn't have been made without our 21.040 backers and the
incredible amount of support and feedback we received (and keep receiving) from our community!
We say it every time you start the game and we'll say it once again: YOU ROCK!
Also, our very own David went to Bilbao, Spain to receive the award for Best Role-Playing Game of 2014 at the Fun & Serious Game festival. Just don't ask him where the trophy is...
David in a suit. We couldn't believe our eyes either! In addition to these, we've been nominated for a lot of other awards, some of which you can still vote for. So if you're convinced Original Sin should receive another award, try casting your vote over at IGN. We're already thrilled to be on their list, but obviously it'd be a complete X-mas miracle should we end up on top ;)
Rest assured that these accolades don't make us want to kick back and rest on our laurels: quite on the contrary! We realise all too well that Original Sin is a good, but not a flawless
game and a lot of effort has gone into upgrading a multitude of the game's aspects like combat, pacing, UI and main story narration. And yes, work on the hardcore mode still continues
and yes, same goes for the Linux version!
It will take us some time to implement all these changes and features, but in the meantime a patch with a whole host of other fixes should be ready for you somewhere in January.
Actually, there's still a ton of stuff to talk about, so for a full overview of what we're planning for Original Sin, future projects and Larian Studios itself, head over to Swen's blog and get the scoop!
Now that Larian is expanding and going global (or at least to Canada and Russia!) we'll be on the lookout for new, talented people that want to join us in creating our own unique blend of RPG goodness. So have a look at our Jobs page and see if you fit any of our descriptions. All are welcome!
The little RPG that could, Divinity: Original Sin, began as an idea funded by the fans. From there it proceeded to a critically-acclaimed launch on Steam, and now it rolls into all
major US retailers including Wal-Mart, Best Buy, GameStop, and Target just in time for Christmas.
Looking for the perfect gift for that special someone (or for an excuse to ignore your uncle's political opinions at dinner)? Look no further!
Have a merry Christmas, a fantastic new year and do keep playing! To celebrate Thomas made a special extended edition of the Year in Review video in which he tried to be funny! Enjoy!
We just released a big update for Divinity:Original Sin that includes over a 150 fixes. The full changelist is too big to list here, but you can find all the details on our forums. This update should fix a lot of the smaller lingering bugs and also address a number of balancing issues.
That’s right! To the surprise of everybody at Larian we’ll actually have boxes of Divinity:Original Sin in stores in the US during the X-mas holidays. It turns out that we misjudged the market and that there was quite some demand. We’ll let you know the exact release details and which chains are participating once we received all the confirmations.
Originally scheduled for last month, the App store version of Divinity:Original Sin featuring full Game Center integration is currently in review at Apple. If that goes well, it should be available on the App store by next week. For the people out there who like stats, currently 10% of our Steam sales are coming from Mac users, so we’re very curious to see what a release on the App store will do.
Development is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we’re ready. The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it’ll be the beginning of next year now. We know that’ll disappoint a few among you but bear in mind that we’re doing a real port just like we did with the Mac version.
Be sure to subscribe to our twitter account or like us on facebook. We’re working on new cool stuff and will be looking for people. The good news is – you won’t necessarily have to live/come live in Belgium to join our team so stay tuned.
Today, we're launching a content-heavy update to D:OS players, featuring two totally new companions, each ready (if you play your cards right) to help save Rivellon. Also included in the newest update is a big quality-of-life improvement and another coat of polish.
Below, Swen discusses more about the added content, as well as future updates and what the team's been up to since our last update (hint: Divinity: Original Sin isn't the only game we're working on!).
As promised, we're ready to launch two more companions into Rivellon, both of which you can meet in Cyseal. Bairdotr, a curious and loyal ranger, has gotten herself into some trouble at the Legion barracks, while the silent rogue Wolgraff has found himself a nice hustle stealing coins from the wishing well in the Cyseal hinterlands (accessible through the graveyard tunnel).
Check out their concept art and a short description of each companion below:
Armed with her bow on her back and her claws at the ready, Bairdotr refuses to fail: She must navigate your world-- a world of wonder and mysteries both fantastic and terrible-- if she's to save Homeforest. The druid of the forest has been kidnapped, and Bairdotr must follow a scant trail of clues if she's to bring him back-- clues that take her to the very heart of Rivellon's Source conspiracy.
Dark Sourcery deprived Wolgraff of his voice when he was but a kid, and with it his dream of becoming a Source Hunter. Refused by the Order, he grew up to become a rogue, stealing from the rich and giving to... just himself actually. His is a world of silence, but if need be he lets his dagger do the talking for him.
If you convince one or both to join your party, you'll learn more about their histories and missions for the future.
Download "The Bear and the Burgler" DLC via Steam, or simply update your game on GOG to receive the new content. Note: The new companions will appear in Cyseal once you start a new game after downloading the update.
It's no secret that the old system for following other players' dialogues in co-op needed a makeover; fortunately, the latest update will do just that.
Now, instead of reading lengthy dialogues displayed over your teammate's head or in the journal, you'll be able to see the conversation in its own dialogue box with the toggle of a button.
This certainly will not be our last update on Divinity: Original Sin. We're still working on a slew of new skills and a variety of difficulty modes to ramp up the challenge-- keep an eye out for those in the coming weeks!
If you're curious where Larian is heading over the next couple of years, check out Swen's latest blog entry - Thoughts after releasing Divinity:Original Sin and what comes next.
Inside you'll find:
Only 3000 Collector's Editions will be printed in English, and 1500 of these have been pre-ordered by Kickstarter backers. Also available will be 2000 Collector's Editions localized in German, and 1000 in both French and Polish.
Mac gamers often get the short end of the stick, but not so with Divinity: Original Sin. Mac and PC gamers can play Original Sin together in co-op, and purchasing the game on Steam gives players the option of which version to download. The Mac version features full Retina support, improved Laptop Mode and is optimized to run on a wide range of systems.
Divinity: Original Sin's beta version - available for purchase via Steam Early Access - has received a major update. Here are some of the highlights: