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Frequently Asked Questions
Q
When will this be out?
A
It’s out! Get it on Steam now!
Q
Will there be a physical release?
A
Yes. Look for the game in a store near you.
Q
Will this be DRM free?
A
Yes, the GOG-version is DRM-free.
Q
What engine is this?
A
This is our own in-house engine. It's pretty powerful. It's also running Dragon Commander.
Q
Do we get to create our own characters?
A
Yes. When you start a new game, you will have to create two heroes. You choose their sex, appearance, and you customize your starting builds by distributing stat points and by choosing their first skills.
Q
What about character development?
A
Character development follows the philosophy of the game: it's very free. Just like other Divinity games, Divinity Original Sin is classless. We are still playing around with the balancing, but there are currently 6 primary stats, a whole lot of secondary stats, and social stats that you gather throughout the game. At the moment, you get one statpoint per level-up. You also get one skillpoint per level-up, and you can freely choose any skill from any school. There are 6 schools: 4 schools of magic (earth, wind, fire, water).
Q
Can you change the characters' appearances?
A
Yes, the equipment they wear changes their 3D model in game.
Q
Combat is turn-based, huh? So what are the rules?
A
Participants in combat act when it's their turn in a round. Turn order is defined by initiative. When it's your turn, you spend action points to move around the battlefield, and perform actions such as attacking, casting spells, using items, changing equipment... At the moment, we have rules such as flanking, backstabbing and attack of opportunity.
Q
Turn based with 2 characters... I thought this was party based. With, like, a bigger party...
A
Each hero can hire a companion or henchman, and you can summon elementals to help you in combat. If you're feeling really bold, you can try to take on combat on your own!
Q
Henchmen and companions, eh? What's the difference?
A
You can equip, level, and manage the inventories of both. Companions have their own unique personalities, quests and opinion about certain things.
Q
Is there friendly fire?
A
Yes. You'd better watch what you're doing.
Q
So you could be a complete donkey about it?
A
Yes. Also concerning loot drops: they just scatter on the floor, so first come, first serve.
Q
Are there races in the world other than orcs and humans?
A
Yes.
Q
Is it possible to talk your way out of combat?
A
Where it makes sense, yes it is possible.
Q
Is it possible to sneak past enemies?
A
Yes, totally.
Q
Is it possible to flee combat?
A
Yes. You can’t flee if you have the talent “Courageous” though.
Q
Will this be on [insert device/OS here]?
A
It may be. But we're first focusing on the PC version. And no, we're not letting console limitations (memory...) and specific console design (UI/controls...) have an impact on current development.
Q
Which languages are available?
A
English, German, French, Polish and Russian, at the moment.
Q
How does coop work?
A
It's drop in/drop out coop (over LAN or internet). So you can join a friend who's already playing. This makes him the host (or server) and you just jump right in. You take over one of his two heroes. The host will be able to decide what you will can do to them (e.g. level up, sell items...). The game is saved on his computer.
Q
Why is it called Original Sin?
A
Hey, no spoilers! The title will become clear as you play through the main story.
Q
Is choice and consequence important?
A
Your choices have an impact on the world, and on your party. Sometimes immediately, sometimes it will become clear only after a couple of hours. Choice and consequence for us is important, because it makes the world feel alive, real, and it makes you feel like you have an impact on the world, its inhabitants and its stories. It adds to the replayability. To you, as a player, it will often be hard to make a choice, because it will not always be clear what right or wrong is, or how it will affect the world.
Q
How big is the game? How long does it take to finish it?
A
This is always a tough question. Depends on who's playing: are you any good at combat? Do you read everything you see, leave no stone unturned? Do you want to see every pixel on the map? Do you want to try out different dialogue options and quicksave and reload after trying different things? We think we are making a game that should take on average 40 hours to finish. We also thought this of Divine Divinity, and certain people can finish that in 20 hours, while others spend more than 100 hours in one playthrough...
Q
What is Larian Studios' Video Policy?
A
Our users are encouraged to use our released products for the creation of playthroughs, instructional videos, and similar content. Feel free to publish videos featuring our content on your own website or through services like YouTube and Vimeo.

However, we ask you not to take assets (e.g. voices, music, item, or art) and distribute these out of the context of Larian Studios' games.

While you're free to monetise your videos using programs such as the YouTube partner program, charging viewers to access your vidoes or selling or licensing your videos for any kind of payment is prohibited.

Larian Studios is not responsible for contacting YouTube on your behalf in order to grant permission for use of our content. If you encounter any trouble in this area, a link to this page should suffice as proof of fair use.

This policy applies only to Larian Studios' content; if you create a video using a montage of content from various sources (e.g. gameplay footage from games produced by other studios, music from unaffiliated artists), this page is insufficient to provide permission for the use of each of those pieces of content.

Larian Studios reserves the right to change or cancel this permission at any time in its sole discretion.

Q
What about the Linux version of Divinity: Original Sin?
A
It's coming! It's closely related to the Mac version of the game, so we want to make sure that version is as good as it can be before we finalize the Linux build.
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