Divinity: Original Sin goes back to the values of memorable cRPGs: isometric, party based, turn based, gripping dialogues, choice and consequence, deep story, profound character and party development, a big interactive world filled with characters and items, systemic elements that create surprising behaviors, free exploration rather than linearity... There is only one main goal, and how you get there is completely up to you.And Divinity: Original Sin does all these things with a modern, state-of-the-art 3D representation.
Make optimal use of your action points, skills, spells, equipment, and even the environment to overcome the challenges set before you. Hire henchmen to balance out your party. See through the behaviors, and the strengths and weaknesses of your opponents. Bend combat rules to your advantage or suffer miserable defeat.And here's the kicker: if one party member stumbles upon a turn-based fight all by himself (the party does not have to stay together), the other party members are still running around in real-time. Don't wrap your brain around the implications on the time-space continuum
Everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.
Still, even the best of friends sometimes disagree and that's just fine: the game supports it, and encourages it. Just like in a pen and paper RPG, we allow the party members to weigh in on decisions. With our unique coop dialogue system, there is no party leader. If both heroes are close enough to a dialogue, both participate and make the final decision together.(This does mean one party member could run off and talk to people and make decisions all by himself. Yes, we support trolls.)