Important note: The Kickstarter backer ID database on Steam is currently missing a number of entries and is being updated. In a couple of hours it should recognise the backer ID of everybody. Small team working through a large task list with lots of pressure in an online environment with an internet connection that decided today was a good day to go on strike - bare with us, it'll all be done soon enough ;)
Today is an extremely exciting day here at Larian. After years of developing a game we truly love, we get to release the full version of Divinity: Original Sin to both our amazing backers and to the rest of the gaming world.
It is at once thrilling and nerve-wracking; this vast world will now, for the first time, be explored in its entirety by the public. We can only hope you all have as much fun growing your Source Hunters and solving Rivellon's mysteries as we had developing them.
Without your support via Kickstarter and Early Access, this game would never have reached the level of polish and complexity present in its current form. Your contributions added a world of colour, secrets, enhancements, and depth to the game that has made this what we consider our best game to date.
Below, Swen explains just how grateful we are for your support:
In the past, we've said that launch will nullify your current Steam Early Access key and provide you with a new one for the full release of the game. This process has been amended and also applies to add-on versions of the game (i.e. for those of you who added a digital copy of the game to your original purchase).
IF YOU WANT TO PLAY D:OS ON STEAM, your Early Access code will remain active and you will be able to download the full version of the game using your current Early Access code.
IF YOU WANT TO PLAY D:OS ON GOG, log into your Larian Vault account and scroll down to "Your Rewards in Detail." Find the digital distribution icon and select "Change my digital distribution preference." Following these steps will cancel your Steam Early Access code and provide you with a key for GOG.
To redeem your Kickstarter rewards in-game (e.g. personal dialog), go to your Larian Vault account and copy your Kickstarter reward code onto your clipboard. Then, fire up the game.
Click "Create a New Profile" and name your profile.
When the box for the Kickstarter backer code appears, click the little green button to the right of the entry field to paste your reward code from your clipboard.
Hit "Unlock" to claim your rewards, which will appear in-game.
All of your regular physical and Collector's Editions have either already shipped or are shipping today, so keep an eye on your mailbox.
The Art Books and T-shirts have not shipped yet, but it won't be much longer before those follow.
Keep in mind that even if you've ordered physical copies of the game, you're still entitled to your digital code as of launch. Steam users, your existing Early Access code will work to download the full game; GOG users, follow the instructions listed above in the "Some changes regarding redeeming your key" section.
We'll be streaming on Twitch twice tonight, first at 18:00 Brussels time with Eurogamer (9 a.m. Los Angeles, 12 p.m. New York, 20:00 Moscow) on Larian's channel: http://www.twitch.tv/larianstudios
Then again at 20:00 with Swiftor on his channel: http://www.twitch.tv/swiftor
It should be interesting to find out what this COD aficionado thinks of our sandbox RPG!
We’ve been secretly working on supporting GOG Galaxy, the new online multiplayer platform from GOG.com and are happy to announce that full GOG Galaxy integration will be available for Divinity: Original Sin.
GOG is still working on launching Galaxy, so before that happens, our Kickstarter backers who have selected GOG.com as the digital distribution platform will be able to use Direct IP or LAN options to play in multiplayer. Once GOG Galaxy launches (by the end of August, the folks at GOG tell us), they will be able to take advantage of all the features this DRM-free online gaming platform offers.
Now that the Divinity Engine Toolkit is available to download, we can't wait to see and play all the amazing adventures modders will produce. With a wide world of assets and a very powerful engine at your disposal, Rivellon (or your own personal universe) as at your fingertips.
Check out the following video for an overview of the engine's features:
We'll be offering much more in the way of illuminating some of the finer points of navigating our toolset in the coming weeks and months, but first we'll take a bit of breather to enjoy the game's launch and catch up on some sleep :).
Due to the volume of text in the game and some last minute changes, some of our translations arrived later than others. English is, of course, available in a completed form now, and we expect French & German to be in by tomorrow. We'll soon have word on Polish and Russian.
Those of you who added the Weresheep hint to your pledge, keep an eye on your email inboxes. You should be receiving your hint shortly! Happy hunting and feel free to share your hint if you're feeling generous.
Enough reading; it's time to play! We invite you to share your experiences with the game on our forum and, most of all, to enjoy the fruit of your investment. Again, as ever, this project would not have been possible without your support. Thank you and have fun!
Extremely busy times here at Larian as we're getting ready for release on June 30th so we'll keep it short. The most important takeaway from this update is that you need to fill in your shipping details if you're entitled to a physical reward. If we don't have your address, we can't ship.
There are two messages in the following video - what it's like to get physical with the Kickstarter Collector's Edition and why you need to fill in your shipping details now!
It's time to get those physical rewards so we really need your address.
If you haven't created a Larian Vault account yet or if you haven't filled in your address (or if your address changed), please do so now. We'll start shipping things as soon as next week and are hoping to have all goods out of the door in the next couple of weeks.
Shipping will happen in batches so if we have your details now, you'll be included in the first batch.
Everybody who backed us on Kickstarter received a Steam Early Access code. We promised however that you'll be able to select which platform you want to receive your digital download on, so on the day of release, the Kickstarter Early Access codes will stop working and you'll need to log in to the Larian Vault to select which platform you want to play on. You will then get a new code.
If you purchased the game on Steam Early Access, don't worry, your codes will keep on working. This message only applies to the Steam Early Access codes that were given away to our backers.
The Larian Vault allows you to manage your pledge. In case you are wondering, that also includes everybody who backed via Paypal.
So, how does it work?
Go to https://www.larianvault.com Log in with your existing Larian Vault account or create a new one Once logged in, click the Kickstarter logo in the menu Fill in the email address that you use to log in on Kickstarter OR that you use to log in on Paypal Click the "Look up and link" button Check your email and click the link That's it!
Should anything go wrong or if you have questions, send a mail to email@example.com. We're there to help you.
When Belgium won their first match in the world cup we were so excited that we released an ad-hoc Steam Early Access update. In case you missed it, here's the link to the full changelist.
You should all cross your fingers that they'll win the next match because who knows what will happen then....
Joachim, our lead level designer and Swen showed off the game yesterday on Twitch TV. There's quite a few spoilers but tons of questions were answered so you might want to have a look.
Will you be a lover ? A traitor ? a fighter ? Or a friend ? Sounds a lot like Divinity:Original Sin choice and consequence, right? But it's not - it's the tagline of Sunset, a narrative-driven first-person videogame that takes place in a single apartment in a fictional South American city in the early 1970s and it's made by the other game studio in Gent, none other than the award winning Tale of Tales.
Check out their Kickstarter page - they just got funded but we're sure they'll welcome extra backers to make their next game that much better!
If we were very busy last week, we’re even busier this week and we have nightmares about how busy we’re going to be in the next weeks, so please forgive us if this particular Kickstarter update is rather short.
It does contain plenty of news though!
In this Kickstarter update, Swen talks about the voice recordings and how they will be implemented in Divinity: Original Sin, the reasons for the (small) delay, how a setback Kirill incurred resulted in this game having one of the biggest soundtracks ever, backer rewards, and more.
We had to rob a bank to be able to bring you this news, but our getaway car was swift and drove us directly to a recording studio in London
Right now the studio responsible for Divinity: Dragon Commander is recording voices for Divinity: Original Sin. That means you can once again expect AAA quality voice acting with a fantastic cast.
If you’re not familiar with the voice acting quality of Dragon Commander, check out this video. It’s bound to get your excitement meter up. We certainly can’t wait to hear the voices of the characters we’ve been working on for so long.
Over 130 songs are going to be included in Divinity:Original Sin and several of them are now ready and polished. To give you a taste of what’s coming, here’s one of the completed tracks with live instruments. Listen on big speakers, it’s never sounded this good!
Because of the voice recordings (and a few other things which will become clear soon) we have to delay the release of Divinity: Original Sin by 10 days.
This is going to give us the time we need to get everything integrated. We know we’re testing your patience, but you can rest assured that we’re as keen as you to release-- it's high time we get this game out of our hands and into yours!;) Those extra days, are strictly necessary; we promise!
If you’re entitled to a physical reward, please fill in your address via your Larian Vault Kickstarter account. No address means no goodies (or delayed goodies).
On June 18th we’ll be doing another twitch stream, showing off some of the later areas in Divinity:Original Sin as well as crossplay between PC & Mac.
This is going to be stuff that you haven’t seen before and by definition it will be slightly spoilerish.
But it will be cool and we’ll be doing plenty of questions and answers.
When: June 18th, 20:00 CET, 11:00 PST, 22:00 Moscow time
We’re planning to do another Early Access update later today, featuring once again several things you’ve been asking for in addition to yet another truckload of bugfixes and balancing updates. Since the last EA update over a 1000 updates were done here at Larian. Full changelist coming once the new version goes live.
Expect things like further tweaks to spell specialization, a lobby which allows you to find other people to play with, much needed balancing changes to the surfaces & a fitting rewarding for eating that annoying shell. Coming soon, very soon ;)
Is it just us, or is May vanishing more quickly than any month ought to?
We're hard at work finishing and polishing Divinity: Original Sin for full release but obviously haven't forgotten about our Early Access community and you our Kickstarter backers. It's been fun seeing what you've been getting up to via global chat, and you've helped us make a lot of fixes and improvements along the way. As ever, thank you for your enthusiastic support and invaluable feedback!
Today we have many interrelated and exciting updates that should significantly improve your Divinity: Original Sin experience. Check out the video below, or keep on reading to get the full scoop:
First: Mac users, this one's for you! D:OS is now available for Mac systems through your Steam Early Access code.
Second: Mac players can play together with PC Players. And Steam Cloud saves are activated.
Third: Laptop UI Optimisations are now live. (Good news for you track pad warriors!)
Taken together, these advancements mean you can play D:OS at home at your PC battle station, during your lunch break at work on your Mac, and on-the-go on your laptop of either make. And you can play it with anybody else who has a good taste in RPGs, whether they have a PC or a Mac.
The detailed minimum system specs are on the website, but the quick of it is that you need Mac OS X 10.8/10.9 with 4GB of memory and that the game already runs on Intel HD 3000 & 4000 graphics cards, though those should be considered minimum requirements.
The Collector's Edition (the same backers in the $95 tier will get) is currently in production and here's what you can expect:
The English edition is available worldwide exclusively through the Larian Vault.
IMPORTANT! There are only 1500 English versions of the Collector's Edition available; the rest is reserved for our Kickstarter backers. We aren't planning a re-print (the organisational acumen it takes confuses and frightens we developer-types), so get your loot while it's available.
A limited set of German, French & Polish editions will be available via retail.
In the Benelux, a limited amount of English editions can be found in Game Mania
No other editions are planned
A Massive Early Access Update is live!
Polish is the name of the game, and D:OS is creeping ever-closer to being ready for launch.
We've implemented lots of updates this time around, including totally revamped enemy encounters, art and animation improvements, dialog changes, improved skills and spells, inventory-sorting, and much more. Download the update, check it out, and (let us know what you think!)
The full change list is still being typed up at the time of this writing, but here's a short summary for you:
We've had a secret army of testers combing through the game for us these last months, but we're in need of fresh eyes and fresh perspectives. If you know you've got an upcoming weekday off and are in the vicinity of Gent, Belgium, we'd love to hear from you.
We are looking for two types of testers to join us between now and release.
The Rookies. Testers who have never played D:OS in any form before. We need fresh eyes to help us see where the game can be made more intuitive to new players and to improve our current tutorial.
The Veterans. Testers who have completed all or most of the beta content and are ready to delve into our other, never-before-released mid- and end-game content.
Testers must be available to join us at our office in Gent, Belgium for a day of testing. Send inquiries to firstname.lastname@example.org.
We still need to fulfill some of the Kickstarter rewards and we wanted to let you know that we haven't forgotten. This week for instance the RPGWatch & RPGCodex quest was finalised and we'll soon have news for the people who have rewards like design your henchmen.
Have a great weekend everybody & see you in the global chat!