Divinity Original Sin (pre)purchase Agreement

Terms and conditions

It’s a mouthful but you really should read this document carefully before you make your purchase (or pre-purchase). They are the general Terms & Conditions for purchasing anything on one of our sites. We tried to cover most cases, but it’s always possible that we forgot something. If you have questions about anything, please contact support@larian.com. IF YOU DO NOT AGREE WITH ANYTHING IN THIS DOCUMENT, PLEASE DON’T USE THIS SERVICE. By using our Service, you are agreeing, without limitations or qualifications, to the terms and conditions herein. We regret that documents like this exist, but apparently they are necessary.

The summary of it all is that we’re happy that you want to (pre-)purchase one of our games, that you need to make sure you have a PC that can run the game, that once you bought the game, you can only be refunded as long as you didn’t install the game, that you understand you shouldn’t copy our games without our permission, that we make no warranties whatsoever about the quality of the game and that we’ll respect your privacy.

That’s the summary. You should still read the rest. You should always read Agreements like this. Sorry.

1. – Subject and limitations of the service:

www.larianvault.com, www.divinityoriginalsin.com and www.divinitydragoncommander.com and www.larian.com are Internet websites (hereinafter “the Site”) offering internet users who have registered to the site (hereinafter “Customers”), a download to own video game service.

The user may select a video game, download it, install it on his computer and keep it on his hard disk drive (hereinafter “the Service”).

The Service is operated by Larian Studios NV (hereinafter the “Distributor”), Panharinglaan 11, 8660 De Panne

The Service consists in the digital delivery of video games and all associated content needed to install and run the said games (serial number or activation key, multiplayer key, bonus key…) as data files: no physical back-up, notably CD-rom or DVD-rom will be sent (hereinafter “the Games” or the “Video Games”).

Furthermore, the Service can also carry, under similar conditions, other products, such as strategy guides or physical versions of the products. These Terms and Conditions apply in the exact same way to all the other products.

2. – Prerequisites:

2.1 – Internet Access: The Games available to download range from dozens of megabytes to many gigabytes in size: it is therefore recommended that the Customer has a broadband internet connection, either ADSL or cable. An internet access is also required to install and launch the downloaded Games, or, depending on the Games, to reach some dedicated features (multiplayer sessions, etc...).

2.2 - Account: To use the Service, you will need to create an account and you will be required to supply valid information including a valid email address. Incorrect details may result in the rejection of your order.

2.3 – Computer: The Games require a clean computer, with system specifications fulfilling a certain number of requirements (CPU power, RAM, GPU...): these specifications are indicated online on a Game per Game basis. It is the Customer’s responsibility to check that their computer fulfills the minimum requirements to run each Game. If in doubt about the specifications, please refer to article 5 – Customer Service and ask our customer service.

The Distributor will not be held responsible for misuse of the downloaded Games, nor for their compatibility with the Customer’s computer.

3. – Price & Payment:

The prices of Games advertised for sale on the Site are as set out on the Site, errors and omissions excepted. Prices may change at any time prior to acceptance of Customer’s order.

There are orders for Games that have not yet become available. For some Games, Customers will be able to make a pre-released order or a pre-load order using the Site. Release dates are set by the publishers and are subject to change. As a result, the Distributor is not liable for any changes to a pre-release date.

Pre-release, pre-load or download orders will be supplied at the price applicable at the time of order and the sale is said to have taken place once the Customer obtained the payment confirmed page and received a confirmation email.

Customers must pay all applicable sales and use taxes, value added taxes and other taxes levied on you by any taxing authority on any Game purchase in any country where such transactions are otherwise subject to tax, regardless of the method of delivery. Any taxes owed by you (i) as a result of purchasing Games or the payment of any fee, (ii) that are required or permitted to be collected from you by the Distributor under applicable law, and (iii) that are based upon the amounts payable under these Terms & Conditions, must be remitted by Customers to the Distributor. Failure on the Distributor's part to invoice a Customer for any such taxes does not relieve such Customer of the liability to pay such taxes. The Customer will promptly reimburse the Distributor for all taxes or other charges imposed upon the Distributor by any national, state or municipal government upon the sale, use, production, or distribution of Games.

No bank or card details are visible by, nor stored by the Distributor or on the Site. In order to fight mounting internet fraud, the Distributor collects and records certain device identifying information such as IP addresses, as well as other non-personally identifiable information. In addition, the Distributor has contracts in place with certain third party service providers and shares such non-personally identifiable information with them to provide the safest user experience. This unique official identification contractually binds you. In the absence of fraud this information will remain confidential.

4. – Customers Rights & Obligations:

4.1 – Customer ID: the Customer is responsible for maintaining the confidentiality of his accounts’ login and password, and is fully responsible for all activities that occur under this account.

The Distributor reserves the right to suspend or terminate any account if it is or appears to be used in breach of any of the provisions of these Terms & Conditions, including the provision of false registration details or any other misuse of the Site. Any person who holds such a suspended or terminated account must not re-register on the Site without the Distributor’s prior consent.

In the event of any unauthorized use of your account or any other breach of security, the Customer must notify the Distributor immediately by contacting customer services.

Note about Phishing (the criminally fraudulent process of attempting to acquire sensitive information such as usernames, passwords and credit card details): The Distributor will never ask the Customer to divulge his password. Such a request would be a fraud attempt by a third party.

4.2- Game Delivery: The Customer can access the Games’ data files and all associated content needed to install and run said Games (serial number or activation key, multiplayer key, bonus key…) once the payment has been validated. In order to fight fraud, the Distributor may refuse or delay the delivery of some or all of this associated content should the payment not be validated. If a Customer is waiting for a Game delivery, he may contact the customer service in order to speed the payment validation process up.

4.3 – Right of Cancellation: the Customer may cancel his order at any stage before the Service is delivered. The Service is delivered once the Customer has received the downloadable links and/or any serial numbers either on the receipt page or via confirmation email.

4.4- Distributor cancellation & refund policy: Video Games for which the Customer has received downloadable links and/or any serial numbers are non-refundable, whether based on technical failure of the Game, Customer inability to meet requirements to run the Game on the Customer’s computer or lack of enjoyment while playing the Game.

Refunds may be offered if all the following conditions are met:

  • The time of the Customer’s request for refund/credit is less than 48 hours since the Service started;
  • The Game has not been activated or launched;
  • The Game serial numbers (activation key, multiplayer key, bonus key...if any) have not been transmitted and/or disclosed by the Customer to any third party;
  • Customer service has determined the Customer’s refund request reasonable under special circumstances.
Customer service will determine if a Customer meets the foregoing criteria for a refund. If a Customer feels he is qualified for a refund, he will have to contact Customer service.

4.5 – License of Use: The payment and download of Video Games gives the Customer an individual license that is non-exclusive for the use of the video game purchased, for a purely private, non-transferable and non-commercial use. The Customer commits to using the Game following the Publisher’s End User License as provided during installation and/or (depending on the Game) on the Site.

In consequence, the Customer is forbidden from modifying, decompiling, translating, adapting and/or copying the downloaded game(s) in any way, except to create a copy onto a CD or DVD-rom or any other support for personal archiving.

The distribution of non-authorized copies to third parties over the internet or any other network prevents the development of distribution by download and prevents the right holders from any remuneration which would be used for the creation of subsequent Games. In order to prevent fraud, the Customer may only install the Games on a limited number of machines (and reinstall a limited number of times) and/or, (depending on the Game), will have to create an account directly on the Publisher’s site or any third party selected by said Publisher to launch or access dedicated features from the Game.

In the event of problems arising from the reasonable re-installation of the game (loss, system alteration, etc.), please contact the customer service which may expand customer’s rights after having analyzed any reasonable requests.

5. – Customer Service:

The Distributor provides assistance with the Service for any questions relating to the download of, the installation of or the payment of a Game.

To receive assistance with the Service, Customers can go to the online support pages and, if they do not find the required answers, may contact the customer service using the contact form available on the Site.

In order for customer service to satisfy any request, the Customer will be required to give information that was sent to them after the purchase (sale ID), accurate information about the issue encountered and about the Customer’s computer environment.

The Distributor is not responsible for any issues linked to the Game itself. These issues are the Game Publisher’s responsibility only. The Distributor may provide links to the Game Publisher’s customer support or technical FAQ pages if and when available.

6. – Service Limitations:

The Distributor cannot always anticipate technical or other operational difficulties which may result in loss of data, personalization settings or other service interruptions. For this reason, Customers agree that the Service, including the services of its third-party service providers, are provided “AS IS” and “AS AVAILABLE”. Neither the Distributor nor its third-party service providers assume responsibility for the timeliness, deletion, miss-delivery or failure to store any data, communications or personalization settings. In particular, the Distributor cannot guarantee the speed of download of the Games, which depends on the combination of the Service with characteristics inherent to the Internet or the delivery of a third party’s service, including service from third-party Internet Service Providers (ISPs), and the User’s system.

7. – Warranties:

The Consumer benefits, under the terms of each Publisher end-user license, of a limited warranty for each Game purchased according to the present Terms and Conditions.

In any event, the responsibility and the guarantees of the Distributor are limited to the replacement of defective games or their eventual reimbursement.

The Distributor may provide a corrective patch to update the version of a Game purchased on the Site. This patch, provided for free by the Publisher is reachable from the Game’s menu itself, or from the Publisher’s website, or from the Site. For some Games, only patches provided from the Site are compatible with the versions of Games sold on the Site. The Distributor is not responsible for any issues linked to a non-compatible patch installed by the Customer on a Game purchased on the Site.

8. Community tools:

In addition to the online selling of Games, the Distributor provides tools allowing communication between Customers (user reviews, forum posts, profiles, messages…).

8.1 – Rules of Conduct: The Distributor may delete any illicit content and, as a potential author, the Customer will be held responsible when he contributes content to the Service.

If a Customer encounters another user who is violating any of the rules of conduct, he shall report this activity to the customer service.

8.2 – Property: When a Customer contributes content to the Service, the Customer expressly grants to the Distributor a non-exclusive, perpetual, worldwide, complete and irrevocable right to quote, re-post, use, reproduce, modify, create derivative works from, syndicate, license, print, sublicense, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the content, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind.

9. - Privacy:

The Distributor respects the privacy of the Internet users. To see this site's Privacy Policy, please visit http://www.larian.com/disclaimer.php

10. Proof & Filing:

All data exchanged with the Customers are preserved by the Distributor under reasonable conditions of safety. The filing of these data is carried out on a reliable and durable back-up means so as to correspond to a faithful and durable copy. In the event of conflict between the data held by the Distributor and any other document, it is expressly agreed that the aforementioned data will be recognized between the parties.

11. - Specific rules on the protection of minors and consumer information:

To answer the consumer’s need for information about the content of the offered Games, the Distributor systematically reproduces the classification established by the ESRB system (Entertainment Software Rating Board). For more information on ESRB ratings please visit http://www.esrb.org.

The Service is not directed to children under the age of 13. The Distributor will not knowingly collect personally identifiable information on or through the Service from anyone under 13. Please be aware that certain games distributed via the Service contain mature content and there may be posted specific age restrictions to access and view such areas. You may be exposed to Content on the Service that you find offensive, indecent or objectionable. By using the Service you assume all risk associated with its use. We encourage parents to supervise their children's use of the Service and maintain open communication regarding appropriate materials for use and viewing by their children. Note to Parents. If you have any concerns about the Service, please contact our customer service.

12. – Disclaimer:

THE MATERIALS IN THIS SERVICE ARE PROVIDED "AS IS" AND WITHOUT WARRANTIES OF ANY KIND EITHER EXPRESS OR IMPLIED. TO THE FULLEST EXTENT PERMISSIBLE PURSUANT TO APPLICABLE LAW, THE DISTRIBUTOR DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE DISTRIBUTOR DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE MATERIALS WILL BE UNINTERRUPTED OR ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THE DISTRIBUTOR OR THE SERVER THAT MAKES THEM AVAILABLE ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. THE DISTRIBUTOR DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE MATERIALS IN THE DISTRIBUTOR’S SERVICE IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, OR OTHERWISE. YOU (AND NOT THE DISTRIBUTOR) ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. APPLICABLE LAW MAY NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THE MATERIAL THAT YOU READ IN THIS SERVICE IS PROVIDED SOLELY FOR ENTERTAINMENT AND PROMOTIONAL PURPOSES. THE INFORMATION AND OPINIONS EXPRESSED IN BULLETIN BOARDS, CHAT ROOMS, OR OTHER FORUMS CONDUCTED ON THIS SERVICE ARE NOT NECESSARILY THOSE OF THE DISTRIBUTOR OR ITS AFFILIATED OR RELATED ENTITIES OR CONTENT PROVIDERS, AND THE DISTRIBUTOR MAKES NO REPRESENTATIONS OR WARRANTIES REGARDING THAT INFORMATION OR THOSE OPINIONS. FURTHERMORE, NEITHER THE DISTRIBUTOR NOR ITS AFFILIATED OR RELATED ENTITIES OR ITS CONTENT PROVIDERS ARE RESPONSIBLE OR LIABLE TO ANY PERSON OR ENTITY WHATSOEVER (INCLUDING, WITHOUT LIMITATION, PERSONS WHO MAY USE OR RELY ON SUCH DATA/MATERIALS OR TO WHOM SUCH DATA/MATERIALS MAY BE FURNISHED) FOR ANY LOSS, DAMAGE (WHETHER ACTUAL, CONSEQUENTIAL, PUNITIVE, OR OTHERWISE), INJURY, CLAIM, LIABILITY OR OTHER CAUSE OF ANY KIND OR CHARACTER WHATSOEVER BASED UPON OR RESULTING FROM ANY INFORMATION OR OPINIONS PROVIDED IN THE SERVICE.

A SMALL NUMBER OF USERS MAY EXPERIENCE EPILEPTIC SEIZURES WHEN EXPOSED TO CERTAIN LIGHT PATTERNS OR BACKGROUNDS ON A COMPUTER SCREEN OR WHILE USING THE SERVICE. CERTAIN CONDITIONS MAY INDUCE PREVIOUSLY UNDETECTED EPILEPTIC SYMPTOMS EVEN IN USERS WITH NO HISTORY OF SUCH SYMPTOMS. CONSULT YOUR PHYSICIAN PRIOR TO USE OF THE SERVICE IF YOU HAVE HAD ANY OF THESE SYMPTOMS AND DISCONTINUE USE OF THE SERVICE IMMEDIATELY IF YOU EXPERIENCE DIZZINESS, ALTERED VISION, EYE OR MUSCLE TWITCHES, LOSS OF AWARENESS, DISORIENTATION OR INVOLUNTARY MOVEMENTS OR CONVULSIONS.

13. – General Provisions:

The Distributor reserves the right to update the Terms and Conditions at any time. The Distributor will then provide access to the new Terms and Conditions on the Site. The new Terms and Conditions will take effect immediately, and will govern all new transactions through the Site.

Unless otherwise specified, the materials in the Service are presented solely for the purpose of entertainment and promoting programs, events, products available in the United States, its territories, possessions, and protectorates. The Site is controlled and operated by the Distributor from its offices within the State of Georgia, United States of America. The Distributor makes no representation that material in the Service is appropriate or available for use in other locations. Those who choose to access the Service from other locations do so on their own initiative and are responsible for compliance with local laws, if and to the extent local laws are applicable.

This agreement shall be governed by, construed and enforced in accordance with the laws of the Kingdom of Belgium, as it is applied to agreements entered into and to be performed entirely within Belgium. Any action a Customer, any third party or the Distributor bring to enforce this agreement or, in connection with, any matters related to the Service shall be brought only in the district of Veurne, Belgium, and the Customers expressly consent to the jurisdiction of said courts. If any provision of this agreement shall be unlawful, void, or for any reason unenforceable, then that provision shall be deemed severable from this agreement and shall not affect the validity and enforceability of any remaining provisions. This is the entire agreement between the parties relating to the matters contained herein and shall not be modified except in writing, signed by the Distributor.

Last updated on the 8th of April 2013

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Thanks to phenomenal backers our kickstarter campaign was a success! Check out how it happened
Original Sin on Kickstarter
Updates
Update #63 Merry D:OS-mas to all and to all a good launch!
Update #62 The unboxing of Divinity: Original Sin and a call to action!
Update #61 A small delay for a good reason: Let there be voice!
Update #60 D:OS for Mac released; Collector's Editions announced; Early Access updated; Larian looking for beta testers!
Update #59 The Post-Kickstarter Year: A Retrospective and a Release Date
Update #58 It's beta time!
Update #57 Getting excited? You beta be!
Update #56 Spring is coming, but an alpha update is here.
Update #55 The big Valentine update: Woo your partner, mark your map, and put robes on your back starting... now.
Update #54 Stabilise your life with an alpha update; Watch Jesse Cox deal with crabs; and Mac users, rejoice!
Update #53 Cooperative multiplayer is live, Companions are live, Fancy trailer is live!
Update #52 Happy holidays! Here comes the music!
Update #51 Alpha access available!
Update #50 Newsflash: Weresheep & Codex report, are we ready?
Update #49 Divinity:Original Sin’s Alpha Dated! Input needed! Live stream!
Update #48 A Big Surprise
Update #47 Silverglen, Method to the madness, Learn Russian, Font check, Shout out!
Update #46 DOS editor news, 10 Interesting things about Orcs, Stats screen preview
Update #45 Divinity:Original Sin Release Date Is Set!
Update #44 About Phantom Lairs, Weresheep and of course ... Dragons!
Update #43 For backers only: Dragon Commander now available
Update #42 Pledge management! Free Dragon Commander goodies!
Update #41 Pledge management dated, Award, Lost Movie, Behind the scenes, Shout out, Need a Fiddler
Update #40 Message from the trenches
Update #39 Introducing Bert the guru, Shout out, Blog update, Last days of Paypal
Update #38 Hello world!
Update #37 For Backers only: Downloading Divine Divinity/Divinity Anthology add-ons
Update #36 The admin part
Update #35 All Stretch Goals Achieved + Retrospective Video
Update #34 Roll the drums!!! Homing in on the last stretch goal!
Update #33 Jim Sterling is a star + 10 reasons why people should pledge
Update #32 Surprise Event! Live session with Jim Sterling from Destructoid on Twitch TV
Update #31 Less than 24 hours to go!!! 800K reached! As behind the scenes as it gets!
Update #30 27 Hours Left, Companions, Editor Magic, Mixing Physical with Digital
Update #29 More on henchmen and companions
Update #28 The last 48 hours, 700K stretch goal achieved and something special...
Update #27 66 hours to go - Secret Stretch Goal Reached!
Update #26 We are now doing an AMA on Reddit
Update #25 72 hours left, Stretch goal 2 achieved!!! New goal announced!
Update #24 Announcing the Final Countdown
Update #23 600K!!! Roll credits! Wait... what?
Update #22 Starting the end-game
Update #21 4 Days To Go, The Ultimate Preview, Reddit AMA, Stretch Goals Video, Imps vs Commander!
Update #20 Overview of add-ons and reward tiers
Update #19 Looking Back Already, And Looking Forward
Update #18 Community Input, Kirill Live Tonight, 3K Likes
Update #17 8 days left: Maxos speaks, Major rewards update!
Update #16 With 9 days left to go the Phantom forest grows... + New movie
Update #15 Homestead Built, Expanding The Lair, More Than Meets The Eye, Kirill Live
Update #14 Stretch goal ahoy, Designer Talk, Join the Forums
Update #13 25K left to go, New Update Theme, The History of Rivellon & a shout out!
Update #12 Is that a stretch goal I see?
Update #11 Kirill's Surprise, Character Stats, Sources of Inspiration, Dragon Commander footage, Fanday
Update #10 Funding successful! New info, new goodies, new lots of things!
Update #9 Are we nearly there yet? The butcher, the editor & Matt Chat
Update #8 Announcements, Single Player and Dropping In, Talents and Traits
Update #7 Stretchgoals, Music Preview
Update #6 Beating The System
Update #5 The Short of it, Downloads, Reward Matrix, Articles, 6666, GOG
Update #4 Zandalor's perspective on recent events, SP video, reward updates, more undies
Update #3 FAQ, part the first
Update #2 Shortest Review Meeting Ever (And Underwear)
Update #1 Hands-on with the Editor

FAQ, part the first

Update #3 - Mar 30, 2013

"Hey wait a minute... That's not even a real update."

It's an FAQ... An easy-to-link-to FAQ... Containing a big part of all the answers and information we have been giving in the comments section.

There have been many questions about stats and skills and weapons as well, but we'd like to dedicate an update to that, instead of having one very long answer in this one :)

Q
Will this have DRM?
A
No. The box version will not have DRM. The GOG.com version and the version of larianvault.com will not have DRM. The Steam version will not have keys to fill in or forms to fill out.
Q
What is the status on Mac and Linux?
A
Linix and Mac is something that was planned from the start. This is our engine, so we can do with it what we want. It had build targets for OpenGL (the graphics renderer on Mac and Linux) that actually worked at some point, but along the way we decided to postpone that support and focus on gameplay. We are still going to do this, but probably after the Windows version is finished. All the owners of Divinity: Original Sin, however, will receive these versions for free.
Q
Will this be on consoles?
A
We are focusing on the PC version first. This also means that we are creating the game and the user interfaces for optimal use on a PC. If we do make a console version, we will do this after releasing the PC version. If we do a console version, we will re-write the UI to tailor it to the console.
Q
Can I back this with PayPal?
A
We are working on this. It's not difficult to do, but we want to wait a bit because the pledges through PayPal do not count in our Kickstarter total. And we need to figure out the more logistic way of handling the rewards done through PayPal.
Q
Shipping outside US? I thought you were from Belgium? That's Europe!
A
Yes, but we're on the US Kickstarter, and the only options we have, are "No Shipping", "US Shipping", and "Non-US Shipping". We are looking into a solution for this. If we can organize shipping within Europe, and the costs are lowered, we will change that.
Q
Why is this not available in [language here]?
A
We are localizing in English, French, German, Polish and Russian, because we have distributors there. If we had a distribution deal in Italy for instance, we would localize in Italian.
Q
Can I play co-op over LAN?
A
Yes, you can.
Q
If my friend has the Steam version, and I have the GOG version, can we still play together?
A
Yes, but obviously not over Steamworks.
Q
I'm going to play this in single player. Do I still have to walk around with both characters?
A
Yes. And you'll probably be walking around with 4 to 6 characters, not just two :) Think of this as a party based game. It is not an action RPG. You can solo if you want to (just tell party members to "stop following"), but combat will be hard as nails if you try to take enemies on single-handedly. You will need a well-balanced party.
Q
Do monsters level up or become stronger the bigger your party is?
A
No. Monsters do not scale to your level. If you are level 1 and you see a level 10 monster: run. If you are trying to take on 10 monsters all by yourself while the rest of your party is somewhere else: good luck. Combat is balanced against a party. If you want to try it with one party member, and succeed, you'll get all the XP. (Total XP is shared over the party.)
Q
I'm going to play this in single player. Isn't the co-op design going to be in my way?
A
No. You won't even notice it. It doesn't limit or change the game.
Q
I'm going to play this in single player. Isn't the co-op dialogue system going to be a bit weird? It's like talking to myself!
A
What's wrong with talking to yourself?! You can roleplay both characters! Or you can choose dialogue AI personalities. For instance, you can have a loyal friend (who always does what you want), a liberal (who'll always take the liberal point of view), a mad dog (interesting stuff) and so forth. You haven't played something like this before, but it's fun.
Q
Do the henchmen join this co-op dialogue system?
A
No, it is always a dialogue between the two heroes. (But modders can use this system for entire party discussions.)
Q
What about character development?
A
Character development is classless. You define your starting stats freely yourself at character creation, and you choose your own starting skills. From then on, you can freely develop your character and pick skills from any of the several schools. Of those schools, 4 are magic (earth, wind, fire, water) but there are also other schools dedicated to combat/warrior skills and ranger/survivor skills. The exact amount of schools and skills is dependent on the success of our Kickstarter campaign. You get one skillpoint and one stat point per level up. We currently guess the level cap is around 20.
Q
Can I re-spec my character?
A
You will be able to re-spec your character by training, but it will cost you. A lot. It also depends on the difficulty level - at some levels, you can't.
Q
Do I control everyone in combat? Can I let AI take over in combat?
A
You control everyone in combat. Well, not the enemies, obviously, but turn by turn, you have to tell your party members what to do. That includes both heroes, your henchmen and your summons. You cannot let AI control your party members in combat. In multiplayer, each player controls his hero, his personal henchman, and his summoned creature. (Each hero can hire one henchman, and can summon one creature.)
Q
How do I control my party outside of combat?
A
Outside of combat, everything is realtime. You select the party leader with shortcut keys or by clicking his portrait. When you walk around with the leader, the other party members follow him. However, you can tell party members to stop following ("wait here").
Q
How do I control my party outside of combat when I'm in multiplayer?
A
Each hero can have one henchman and one summon. In multiplayer, your personal henchman and summon follow you around (unless you tell them to "wait here"). Your henchman and summon can not be controlled (or dismissed) by the other player character.
Q
Is there friendly fire in combat?
A
Yes, of course. Even out of combat. We want you to wince and flinch when your partner shouts "FIREBALL"!
Q
But loot is shared?
A
No it is not. It drops on the ground. First come, first serve.
Q
Do NPCs have schedules?
A
We focused on reactivity instead of simulation. We are hoping that the Kickstarter campaign will be successful so we can actually add schedules via a stretch goal.
Q
How long will it take me to play through Divinity: Original Sin?
A
This is always a tough question. We think we are making a 40 hour game. But people have different playing styles. If you're good at combat, and you don't want to do everything there is to do (you don't bother to lift every stone, talk to everyone, explore every square inch), you may finish it faster. If you want to see and do everything, you may not have finished it after 60 hours. As a reference: when we made the original Divine Divinity, we thought we had a 20 hour game, but it can be finished quite fast once you know how to. On the other hand, we have reports of people spending over a hundred hours in the game. So I repeat: tough question.
Q
How big is the world?
A
The world currently consists of four big zones. There is a short loading screen in between zones, but you can play around in one zone for hours without ever seeing a loading screen, so one zone is actually pretty large. It's possible that more zones are added as a result of the Kickstarter campaign.
Q
OMG I hope I'll be able to save anywhere then!
A
Of course you can. It's a Divinity game.
Q
When is alpha? When is beta?
A
We expect alpha this Summer. Beta should be September or earlier.
Q
Do you have lockpicking? Sneaking? Pickpocketing?
A
Yes.
Q
How will crafting work?
A
You simply drag one item unto another. (In your inventory or in the world.) You can experiment with combinations, but there will be tips and books lying around to push you in the right direction. At the moment, you don't need a special skill to create an item combination.
Q
Can I customize the henchmen?
A
Henchmen start out as a certain "build" and with equipment, but once you hire them, you can totally change their equipment, and manage their inventories. And if they level, you choose their statpoint distribution and their skill upgrades.
Q
Do the henchmen have personalities?
A
No, they don't. You can talk to them, but only to hire them or dismiss them. Giving them personalities (so that they are more involved, have a story) will be one of our stretchgoals.
Q
Will I be able to sheathe my weapons?
A
Yes. Just like in Divine Divinity, you are be able to toggle between "peace" and "combat" mode, and items and NPCs will react accordingly. For instance, if you click on a friendly NPC with your sword drawn, he will ask you to put your weapon away before addressing him. You can then either apologize, or call him out.
Q
Are there exclamation marks above NPC's heads if they have a quest for you?
A
No, there are not. You have to explore, talk to people, find items, read books, interpret and think to "find quests". If you did see exclamation marks in the video or in screenshots, those are the ones currently indicating that the 2 main heroes want to talk to eachother. The way we indicate this, will change. The party member will simply say "I want to talk to you", inviting you to start a dialogue with them. (Inviting. Not forcing.)
Q
Will this have full voice over?
A
We cannot do full voice with the budget we have. At the moment, we only plan to do "important characters" with unique lines. Also, NPCs can draw lines from a database with information and lore, and we don't want NPCs sharing the same voice, or NPCs that change their voice in the middle of a dialogue.
Q
What happens if one of your party members dies?
A
If both heroes die in battle, it's game over. If one hero dies in battle, and the other hero survives, the dead one can be revived (at a cost). If a henchman dies, you can also resurrect him (at a cost), or leave him for dead and hire another one. (However, the more henchmen you leave behind, the more the other ones will start asking for their services.) If a summon dies, you have to summon him again.
Q
In your second video update, the enemies' corpses disappeared
A
Yes, because they don't have a dying animation yet and no corpse model. This is a game still in development, so you'll still see plenty of stub and work in progress elements in the screenshots and videos we post.

Shortest Review Meeting Ever (And Underwear)

Update #2 - Mar 30, 2013

"Ooooh, we're half way theeee-eeere, wooo-oo..."

Thank you! You've helped us reach 50% of our funding goal in less than 72 hours. Your show of support is very rewarding to all the developers in our team and we're really happy about the feedback you've been giving us. You cannot imagine how important it is to a developer like us to be able to interact directly with our players and we look forward to having many more discussions with you in the comments sections.

As promised, here's our second update.

Early bird reward

As a token of appreciation to all our fans who pledged already (and the ones we hope are going to pledge in the very near future) we're giving away Zandalor's trunks of epic intelligence to the first 5000 backers! Wear these and you'll be able to discover an easter egg in the final version of the game - but beware, these trunks are rumored to have an opinon about things! (Item does not unbalance the game.)

This piece of concept art shows these trunks off. As to Sir John himself, I don't know if he, or his utility-belt-system, is still in.

Review meeting video

A snapshot of a small review meeting between David & Swen in which we play through a section of the game and comment on what still needs to be done. This is quite relevant to this Kickstarter campaign. We came to Kickstarter to be able to make all these changes that we're talking about. You'll see quite a few game systems in action that haven't been shown yet, and which we'll re-address in more detail in future updates. Included are our thoughts on animal empathy, gender recognition, consistency of the game world and... teleporter pyramids!

Let us know if you agree with their comments!

Blog update

Swen wrote a new blog update in which he comments on the impression that the Kickstarter is not going fast enough. The general gist is that 1 in 5 people who see the Kickstarter video back our campaign (which is an amazingly high number), but that the number of views is relatively low. So obviously we're looking for ways to increase the amount of RPG players that come to our page, because we're convinced that this is a game all RPG players want to play. He also included an overview of how people are arriving on our Kickstarter page.

Rewards

We're going to be changing the reward structure and type of rewards a bit in the coming days, so stay tuned for more info. We'll also make a matrix so it's easier to see what is in what, and update the graphics on the main page.

Thank you. Thank you very much.

Hands-on with the Editor

Update #1 - Mar 29, 2013

Thank you

First of all, thank you everybody for your pledges.

We are grateful and your contributions are very encouraging to our team. We'd also like to thank you for all the feedback you've given us so far in helping us make our campaign better and offering ideas for stretch goals.

Right now, we're at almost 40% of our goal, which is simply amazing. Approximately 16000 people watched our Kickstarter video, and of those 21% pledged. That probably means there's still a lot of potential out there, because we're pretty sure there are more than 16000 people with an interest in turn-based RPGs. So that's why we'd like to ask you to help us spread the word, so that we can reach our goal, and then go beyond it so that we can make this game as fantastic as it deserves to be.

An example of the editor

We recorded the implementation of a very well-known quest. Well, we wouldn't call it a quest, but... Well, you'll see. This video will show you how you put a character in the world, give them a dialog, change a faction's relationship to the player, trigger a reaction, trigger a dual dialog, and immediately test out what you've written.

If you're interested, here's the script which is very self-explanatory...

Hands-on Reports

Over the past five weeks, we toured around the world with both Divinity: Dragon Commander and Divinity: Original Sin. The hands-on reports of Divinity: Original Sin started going live as soon as we started this Kickstarter. Here are some articles that have appeared over the last few days.

"The content that I played was far more than a proof of concept but the nature of the game "a different kind of open world RPG that genuinely did remind me of my favourite Ultima" left me wanting more. I'd only seen a tiny portion the world, only found a couple of item recipes and less than a handful of quests, but I was hoping that the game would be enormous. It's an RPG built on solid, amusing writing and strong systems, and the more space it contains, the more possibilities there will be to explore, enjoy and break those systems."
- RockPaperShotgun.com
"While it may seem like I am gushing about the game, I was very impressed with what I got to play. While it was a little rough around the edges, the potential and scope of the game was incredible."
- Co-optimus.com
"The game felt and looked like Divine Divinity on steroids."
- RPGWatch.com
"I did get a good impression of the depth, scale, and combat mechanics, though. What I saw was a deeply impassioned team who, it seems, are building a game as a response to a dry spell in RPG's within the last few years. Divinity: Original Sin clearly isn't being built as merely a good Divinity game, it's being built as a good RPG in its own right. It's not a spin-off, and it's not the bare necessities. The scale and richness of Original Sin's game-world was a breath of fresh air, and whilst the combat handed my ass to me literally on the first fight, it's because I sucked. (...) Prepare to be reintroduced to RPG's"
- PCGMedia.com

Preview on Jeuxvideo.com (French)

Add-ons

On popular demand, we have decided to enable backers to tailor their reward tier.

How do you do this? You add one (or more) of the following amounts to your pledge and you keep your selected reward tier. If (think positive: when!) this Kickstarter is successful, we will contact you so that you can specify what add-on(s) you wish to receive. We may add stuff to this list if the comments demand it so ;-)

Digital add-ons require a base pledge of $25. Physical add-ons require a physical tier (starting at $65).

Digital add-ons:

  • Divine Divinity (our first Divinity game from 2002) Digital Version: add $5
  • Digital Artbook featuring the Art of Divinity Original Sin: add $8
  • Digital Map of the World of Divinity Original Sin: add $8
  • Digital Soundtrack of Divinity Original Sin: add $10
  • Extra Digital Copy of Divinity Original Sin: add $20
  • Beta Access for Divinity Original Sin: add $20
  • Alpha Access for Divinity Original Sin: add $50

Physical add-ons

T-Shirt of Divinity Original Sin: add $25 An Extra Box Copy with Printed Manual of Divinity Original: add $40

And in closing...

We know you wanted this update. So here it is. We even have this song stuck in our heads now. Thank you for that.

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