Divinity Original Sin (pre)purchase Agreement

Terms and conditions

It’s a mouthful but you really should read this document carefully before you make your purchase (or pre-purchase). They are the general Terms & Conditions for purchasing anything on one of our sites. We tried to cover most cases, but it’s always possible that we forgot something. If you have questions about anything, please contact support@larian.com. IF YOU DO NOT AGREE WITH ANYTHING IN THIS DOCUMENT, PLEASE DON’T USE THIS SERVICE. By using our Service, you are agreeing, without limitations or qualifications, to the terms and conditions herein. We regret that documents like this exist, but apparently they are necessary.

The summary of it all is that we’re happy that you want to (pre-)purchase one of our games, that you need to make sure you have a PC that can run the game, that once you bought the game, you can only be refunded as long as you didn’t install the game, that you understand you shouldn’t copy our games without our permission, that we make no warranties whatsoever about the quality of the game and that we’ll respect your privacy.

That’s the summary. You should still read the rest. You should always read Agreements like this. Sorry.

1. – Subject and limitations of the service:

www.larianvault.com, www.divinityoriginalsin.com and www.divinitydragoncommander.com and www.larian.com are Internet websites (hereinafter “the Site”) offering internet users who have registered to the site (hereinafter “Customers”), a download to own video game service.

The user may select a video game, download it, install it on his computer and keep it on his hard disk drive (hereinafter “the Service”).

The Service is operated by Larian Studios NV (hereinafter the “Distributor”), Panharinglaan 11, 8660 De Panne

The Service consists in the digital delivery of video games and all associated content needed to install and run the said games (serial number or activation key, multiplayer key, bonus key…) as data files: no physical back-up, notably CD-rom or DVD-rom will be sent (hereinafter “the Games” or the “Video Games”).

Furthermore, the Service can also carry, under similar conditions, other products, such as strategy guides or physical versions of the products. These Terms and Conditions apply in the exact same way to all the other products.

2. – Prerequisites:

2.1 – Internet Access: The Games available to download range from dozens of megabytes to many gigabytes in size: it is therefore recommended that the Customer has a broadband internet connection, either ADSL or cable. An internet access is also required to install and launch the downloaded Games, or, depending on the Games, to reach some dedicated features (multiplayer sessions, etc...).

2.2 - Account: To use the Service, you will need to create an account and you will be required to supply valid information including a valid email address. Incorrect details may result in the rejection of your order.

2.3 – Computer: The Games require a clean computer, with system specifications fulfilling a certain number of requirements (CPU power, RAM, GPU...): these specifications are indicated online on a Game per Game basis. It is the Customer’s responsibility to check that their computer fulfills the minimum requirements to run each Game. If in doubt about the specifications, please refer to article 5 – Customer Service and ask our customer service.

The Distributor will not be held responsible for misuse of the downloaded Games, nor for their compatibility with the Customer’s computer.

3. – Price & Payment:

The prices of Games advertised for sale on the Site are as set out on the Site, errors and omissions excepted. Prices may change at any time prior to acceptance of Customer’s order.

There are orders for Games that have not yet become available. For some Games, Customers will be able to make a pre-released order or a pre-load order using the Site. Release dates are set by the publishers and are subject to change. As a result, the Distributor is not liable for any changes to a pre-release date.

Pre-release, pre-load or download orders will be supplied at the price applicable at the time of order and the sale is said to have taken place once the Customer obtained the payment confirmed page and received a confirmation email.

Customers must pay all applicable sales and use taxes, value added taxes and other taxes levied on you by any taxing authority on any Game purchase in any country where such transactions are otherwise subject to tax, regardless of the method of delivery. Any taxes owed by you (i) as a result of purchasing Games or the payment of any fee, (ii) that are required or permitted to be collected from you by the Distributor under applicable law, and (iii) that are based upon the amounts payable under these Terms & Conditions, must be remitted by Customers to the Distributor. Failure on the Distributor's part to invoice a Customer for any such taxes does not relieve such Customer of the liability to pay such taxes. The Customer will promptly reimburse the Distributor for all taxes or other charges imposed upon the Distributor by any national, state or municipal government upon the sale, use, production, or distribution of Games.

No bank or card details are visible by, nor stored by the Distributor or on the Site. In order to fight mounting internet fraud, the Distributor collects and records certain device identifying information such as IP addresses, as well as other non-personally identifiable information. In addition, the Distributor has contracts in place with certain third party service providers and shares such non-personally identifiable information with them to provide the safest user experience. This unique official identification contractually binds you. In the absence of fraud this information will remain confidential.

4. – Customers Rights & Obligations:

4.1 – Customer ID: the Customer is responsible for maintaining the confidentiality of his accounts’ login and password, and is fully responsible for all activities that occur under this account.

The Distributor reserves the right to suspend or terminate any account if it is or appears to be used in breach of any of the provisions of these Terms & Conditions, including the provision of false registration details or any other misuse of the Site. Any person who holds such a suspended or terminated account must not re-register on the Site without the Distributor’s prior consent.

In the event of any unauthorized use of your account or any other breach of security, the Customer must notify the Distributor immediately by contacting customer services.

Note about Phishing (the criminally fraudulent process of attempting to acquire sensitive information such as usernames, passwords and credit card details): The Distributor will never ask the Customer to divulge his password. Such a request would be a fraud attempt by a third party.

4.2- Game Delivery: The Customer can access the Games’ data files and all associated content needed to install and run said Games (serial number or activation key, multiplayer key, bonus key…) once the payment has been validated. In order to fight fraud, the Distributor may refuse or delay the delivery of some or all of this associated content should the payment not be validated. If a Customer is waiting for a Game delivery, he may contact the customer service in order to speed the payment validation process up.

4.3 – Right of Cancellation: the Customer may cancel his order at any stage before the Service is delivered. The Service is delivered once the Customer has received the downloadable links and/or any serial numbers either on the receipt page or via confirmation email.

4.4- Distributor cancellation & refund policy: Video Games for which the Customer has received downloadable links and/or any serial numbers are non-refundable, whether based on technical failure of the Game, Customer inability to meet requirements to run the Game on the Customer’s computer or lack of enjoyment while playing the Game.

Refunds may be offered if all the following conditions are met:

  • The time of the Customer’s request for refund/credit is less than 48 hours since the Service started;
  • The Game has not been activated or launched;
  • The Game serial numbers (activation key, multiplayer key, bonus key...if any) have not been transmitted and/or disclosed by the Customer to any third party;
  • Customer service has determined the Customer’s refund request reasonable under special circumstances.
Customer service will determine if a Customer meets the foregoing criteria for a refund. If a Customer feels he is qualified for a refund, he will have to contact Customer service.

4.5 – License of Use: The payment and download of Video Games gives the Customer an individual license that is non-exclusive for the use of the video game purchased, for a purely private, non-transferable and non-commercial use. The Customer commits to using the Game following the Publisher’s End User License as provided during installation and/or (depending on the Game) on the Site.

In consequence, the Customer is forbidden from modifying, decompiling, translating, adapting and/or copying the downloaded game(s) in any way, except to create a copy onto a CD or DVD-rom or any other support for personal archiving.

The distribution of non-authorized copies to third parties over the internet or any other network prevents the development of distribution by download and prevents the right holders from any remuneration which would be used for the creation of subsequent Games. In order to prevent fraud, the Customer may only install the Games on a limited number of machines (and reinstall a limited number of times) and/or, (depending on the Game), will have to create an account directly on the Publisher’s site or any third party selected by said Publisher to launch or access dedicated features from the Game.

In the event of problems arising from the reasonable re-installation of the game (loss, system alteration, etc.), please contact the customer service which may expand customer’s rights after having analyzed any reasonable requests.

5. – Customer Service:

The Distributor provides assistance with the Service for any questions relating to the download of, the installation of or the payment of a Game.

To receive assistance with the Service, Customers can go to the online support pages and, if they do not find the required answers, may contact the customer service using the contact form available on the Site.

In order for customer service to satisfy any request, the Customer will be required to give information that was sent to them after the purchase (sale ID), accurate information about the issue encountered and about the Customer’s computer environment.

The Distributor is not responsible for any issues linked to the Game itself. These issues are the Game Publisher’s responsibility only. The Distributor may provide links to the Game Publisher’s customer support or technical FAQ pages if and when available.

6. – Service Limitations:

The Distributor cannot always anticipate technical or other operational difficulties which may result in loss of data, personalization settings or other service interruptions. For this reason, Customers agree that the Service, including the services of its third-party service providers, are provided “AS IS” and “AS AVAILABLE”. Neither the Distributor nor its third-party service providers assume responsibility for the timeliness, deletion, miss-delivery or failure to store any data, communications or personalization settings. In particular, the Distributor cannot guarantee the speed of download of the Games, which depends on the combination of the Service with characteristics inherent to the Internet or the delivery of a third party’s service, including service from third-party Internet Service Providers (ISPs), and the User’s system.

7. – Warranties:

The Consumer benefits, under the terms of each Publisher end-user license, of a limited warranty for each Game purchased according to the present Terms and Conditions.

In any event, the responsibility and the guarantees of the Distributor are limited to the replacement of defective games or their eventual reimbursement.

The Distributor may provide a corrective patch to update the version of a Game purchased on the Site. This patch, provided for free by the Publisher is reachable from the Game’s menu itself, or from the Publisher’s website, or from the Site. For some Games, only patches provided from the Site are compatible with the versions of Games sold on the Site. The Distributor is not responsible for any issues linked to a non-compatible patch installed by the Customer on a Game purchased on the Site.

8. Community tools:

In addition to the online selling of Games, the Distributor provides tools allowing communication between Customers (user reviews, forum posts, profiles, messages…).

8.1 – Rules of Conduct: The Distributor may delete any illicit content and, as a potential author, the Customer will be held responsible when he contributes content to the Service.

If a Customer encounters another user who is violating any of the rules of conduct, he shall report this activity to the customer service.

8.2 – Property: When a Customer contributes content to the Service, the Customer expressly grants to the Distributor a non-exclusive, perpetual, worldwide, complete and irrevocable right to quote, re-post, use, reproduce, modify, create derivative works from, syndicate, license, print, sublicense, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the content, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind.

9. - Privacy:

The Distributor respects the privacy of the Internet users. To see this site's Privacy Policy, please visit http://www.larian.com/disclaimer.php

10. Proof & Filing:

All data exchanged with the Customers are preserved by the Distributor under reasonable conditions of safety. The filing of these data is carried out on a reliable and durable back-up means so as to correspond to a faithful and durable copy. In the event of conflict between the data held by the Distributor and any other document, it is expressly agreed that the aforementioned data will be recognized between the parties.

11. - Specific rules on the protection of minors and consumer information:

To answer the consumer’s need for information about the content of the offered Games, the Distributor systematically reproduces the classification established by the ESRB system (Entertainment Software Rating Board). For more information on ESRB ratings please visit http://www.esrb.org.

The Service is not directed to children under the age of 13. The Distributor will not knowingly collect personally identifiable information on or through the Service from anyone under 13. Please be aware that certain games distributed via the Service contain mature content and there may be posted specific age restrictions to access and view such areas. You may be exposed to Content on the Service that you find offensive, indecent or objectionable. By using the Service you assume all risk associated with its use. We encourage parents to supervise their children's use of the Service and maintain open communication regarding appropriate materials for use and viewing by their children. Note to Parents. If you have any concerns about the Service, please contact our customer service.

12. – Disclaimer:

THE MATERIALS IN THIS SERVICE ARE PROVIDED "AS IS" AND WITHOUT WARRANTIES OF ANY KIND EITHER EXPRESS OR IMPLIED. TO THE FULLEST EXTENT PERMISSIBLE PURSUANT TO APPLICABLE LAW, THE DISTRIBUTOR DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE DISTRIBUTOR DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE MATERIALS WILL BE UNINTERRUPTED OR ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THE DISTRIBUTOR OR THE SERVER THAT MAKES THEM AVAILABLE ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. THE DISTRIBUTOR DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE MATERIALS IN THE DISTRIBUTOR’S SERVICE IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, OR OTHERWISE. YOU (AND NOT THE DISTRIBUTOR) ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. APPLICABLE LAW MAY NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THE MATERIAL THAT YOU READ IN THIS SERVICE IS PROVIDED SOLELY FOR ENTERTAINMENT AND PROMOTIONAL PURPOSES. THE INFORMATION AND OPINIONS EXPRESSED IN BULLETIN BOARDS, CHAT ROOMS, OR OTHER FORUMS CONDUCTED ON THIS SERVICE ARE NOT NECESSARILY THOSE OF THE DISTRIBUTOR OR ITS AFFILIATED OR RELATED ENTITIES OR CONTENT PROVIDERS, AND THE DISTRIBUTOR MAKES NO REPRESENTATIONS OR WARRANTIES REGARDING THAT INFORMATION OR THOSE OPINIONS. FURTHERMORE, NEITHER THE DISTRIBUTOR NOR ITS AFFILIATED OR RELATED ENTITIES OR ITS CONTENT PROVIDERS ARE RESPONSIBLE OR LIABLE TO ANY PERSON OR ENTITY WHATSOEVER (INCLUDING, WITHOUT LIMITATION, PERSONS WHO MAY USE OR RELY ON SUCH DATA/MATERIALS OR TO WHOM SUCH DATA/MATERIALS MAY BE FURNISHED) FOR ANY LOSS, DAMAGE (WHETHER ACTUAL, CONSEQUENTIAL, PUNITIVE, OR OTHERWISE), INJURY, CLAIM, LIABILITY OR OTHER CAUSE OF ANY KIND OR CHARACTER WHATSOEVER BASED UPON OR RESULTING FROM ANY INFORMATION OR OPINIONS PROVIDED IN THE SERVICE.

A SMALL NUMBER OF USERS MAY EXPERIENCE EPILEPTIC SEIZURES WHEN EXPOSED TO CERTAIN LIGHT PATTERNS OR BACKGROUNDS ON A COMPUTER SCREEN OR WHILE USING THE SERVICE. CERTAIN CONDITIONS MAY INDUCE PREVIOUSLY UNDETECTED EPILEPTIC SYMPTOMS EVEN IN USERS WITH NO HISTORY OF SUCH SYMPTOMS. CONSULT YOUR PHYSICIAN PRIOR TO USE OF THE SERVICE IF YOU HAVE HAD ANY OF THESE SYMPTOMS AND DISCONTINUE USE OF THE SERVICE IMMEDIATELY IF YOU EXPERIENCE DIZZINESS, ALTERED VISION, EYE OR MUSCLE TWITCHES, LOSS OF AWARENESS, DISORIENTATION OR INVOLUNTARY MOVEMENTS OR CONVULSIONS.

13. – General Provisions:

The Distributor reserves the right to update the Terms and Conditions at any time. The Distributor will then provide access to the new Terms and Conditions on the Site. The new Terms and Conditions will take effect immediately, and will govern all new transactions through the Site.

Unless otherwise specified, the materials in the Service are presented solely for the purpose of entertainment and promoting programs, events, products available in the United States, its territories, possessions, and protectorates. The Site is controlled and operated by the Distributor from its offices within the State of Georgia, United States of America. The Distributor makes no representation that material in the Service is appropriate or available for use in other locations. Those who choose to access the Service from other locations do so on their own initiative and are responsible for compliance with local laws, if and to the extent local laws are applicable.

This agreement shall be governed by, construed and enforced in accordance with the laws of the Kingdom of Belgium, as it is applied to agreements entered into and to be performed entirely within Belgium. Any action a Customer, any third party or the Distributor bring to enforce this agreement or, in connection with, any matters related to the Service shall be brought only in the district of Veurne, Belgium, and the Customers expressly consent to the jurisdiction of said courts. If any provision of this agreement shall be unlawful, void, or for any reason unenforceable, then that provision shall be deemed severable from this agreement and shall not affect the validity and enforceability of any remaining provisions. This is the entire agreement between the parties relating to the matters contained herein and shall not be modified except in writing, signed by the Distributor.

Last updated on the 8th of April 2013

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Thanks to phenomenal backers our kickstarter campaign was a success! Check out how it happened
Original Sin on Kickstarter
Updates
Update #63 Merry D:OS-mas to all and to all a good launch!
Update #62 The unboxing of Divinity: Original Sin and a call to action!
Update #61 A small delay for a good reason: Let there be voice!
Update #60 D:OS for Mac released; Collector's Editions announced; Early Access updated; Larian looking for beta testers!
Update #59 The Post-Kickstarter Year: A Retrospective and a Release Date
Update #58 It's beta time!
Update #57 Getting excited? You beta be!
Update #56 Spring is coming, but an alpha update is here.
Update #55 The big Valentine update: Woo your partner, mark your map, and put robes on your back starting... now.
Update #54 Stabilise your life with an alpha update; Watch Jesse Cox deal with crabs; and Mac users, rejoice!
Update #53 Cooperative multiplayer is live, Companions are live, Fancy trailer is live!
Update #52 Happy holidays! Here comes the music!
Update #51 Alpha access available!
Update #50 Newsflash: Weresheep & Codex report, are we ready?
Update #49 Divinity:Original Sin’s Alpha Dated! Input needed! Live stream!
Update #48 A Big Surprise
Update #47 Silverglen, Method to the madness, Learn Russian, Font check, Shout out!
Update #46 DOS editor news, 10 Interesting things about Orcs, Stats screen preview
Update #45 Divinity:Original Sin Release Date Is Set!
Update #44 About Phantom Lairs, Weresheep and of course ... Dragons!
Update #43 For backers only: Dragon Commander now available
Update #42 Pledge management! Free Dragon Commander goodies!
Update #41 Pledge management dated, Award, Lost Movie, Behind the scenes, Shout out, Need a Fiddler
Update #40 Message from the trenches
Update #39 Introducing Bert the guru, Shout out, Blog update, Last days of Paypal
Update #38 Hello world!
Update #37 For Backers only: Downloading Divine Divinity/Divinity Anthology add-ons
Update #36 The admin part
Update #35 All Stretch Goals Achieved + Retrospective Video
Update #34 Roll the drums!!! Homing in on the last stretch goal!
Update #33 Jim Sterling is a star + 10 reasons why people should pledge
Update #32 Surprise Event! Live session with Jim Sterling from Destructoid on Twitch TV
Update #31 Less than 24 hours to go!!! 800K reached! As behind the scenes as it gets!
Update #30 27 Hours Left, Companions, Editor Magic, Mixing Physical with Digital
Update #29 More on henchmen and companions
Update #28 The last 48 hours, 700K stretch goal achieved and something special...
Update #27 66 hours to go - Secret Stretch Goal Reached!
Update #26 We are now doing an AMA on Reddit
Update #25 72 hours left, Stretch goal 2 achieved!!! New goal announced!
Update #24 Announcing the Final Countdown
Update #23 600K!!! Roll credits! Wait... what?
Update #22 Starting the end-game
Update #21 4 Days To Go, The Ultimate Preview, Reddit AMA, Stretch Goals Video, Imps vs Commander!
Update #20 Overview of add-ons and reward tiers
Update #19 Looking Back Already, And Looking Forward
Update #18 Community Input, Kirill Live Tonight, 3K Likes
Update #17 8 days left: Maxos speaks, Major rewards update!
Update #16 With 9 days left to go the Phantom forest grows... + New movie
Update #15 Homestead Built, Expanding The Lair, More Than Meets The Eye, Kirill Live
Update #14 Stretch goal ahoy, Designer Talk, Join the Forums
Update #13 25K left to go, New Update Theme, The History of Rivellon & a shout out!
Update #12 Is that a stretch goal I see?
Update #11 Kirill's Surprise, Character Stats, Sources of Inspiration, Dragon Commander footage, Fanday
Update #10 Funding successful! New info, new goodies, new lots of things!
Update #9 Are we nearly there yet? The butcher, the editor & Matt Chat
Update #8 Announcements, Single Player and Dropping In, Talents and Traits
Update #7 Stretchgoals, Music Preview
Update #6 Beating The System
Update #5 The Short of it, Downloads, Reward Matrix, Articles, 6666, GOG
Update #4 Zandalor's perspective on recent events, SP video, reward updates, more undies
Update #3 FAQ, part the first
Update #2 Shortest Review Meeting Ever (And Underwear)
Update #1 Hands-on with the Editor

The Post-Kickstarter Year: A Retrospective and a Release Date

Update #59 · Apr 25rd, 2014

Introduction

It's been exactly one year since the close of our Kickstarter campaign, and Divinity: Original Sin has undergone massive changes in that time.

Thanks to community support, we've added more content and features than we would have thought possible and are sprinting through the home stretch of the development process.

To celebrate this milestone, we've two very exciting things to share: A pair of retrospective videos showcasing the game's changes in the past year, and (can you believe it?) an official release date with a month and a date and everything.

The Kickstarter Factor: A year's retrospective

A year is a long time in game development time, and, thanks to you, we've been able to put that time to good use.

The game world, Rivellon, has sprouted a winter nether-dimension; a massive and mysterious homestead at the end of time; dangerous desert highlands; a secret, sacred village; and many more.

Our heroes, Roderick and Scarlett, have shed their set identities and become completely customizable, from looks, to fighting style, to abilities, traits, and talents.

For a quick and dirty look at what's changed in the past year, take a look at this short (1:40) trailer highlighting the most visible new features:

And for a more in-depth look at all that can't quite be summarised in 100 seconds (plus a sneak peak at the Collector's Edition), spend some time with David & Swen as they discuss the massive changes that've rocked the game in the year following Kickstarter.

Our camera man Thomas even managed to catch something amazing while filming: Divinity: Original Sin running on a MacBook, no wires attached!

Finally, for a more personal and in-depth look at what Kickstarter and Early Access mean for Larian Studios' future, take a look at Swen's latest blog entry. Hint: it's good!

We have a release date!

We told you spring was coming, and boy is it ever. June 20th 2014 is still spring, you know! We know you've been hurt before, but it'll be different this time-- we promise!*

Jokes aside, we're running on all engines, full steam ahead and pushing hard to get it into your hands.

* But have yet to sign a blood oath.

New update on Steam Early Access

Remember that secret remaining feature list we told you about last time? Turns out there were quite a few things on it.

  • Complete overhaul of loot generation matrix. Expect much cooler treasure.
  • Added 135 music tracks, including some all-time favourites from previous Divinity games
  • Added skill “Way of the Rogue” and a variety of new Rogue skills
  • Full overhaul of your Homestead at the End of Time
  • You can create different user profiles, so your little brother or sister can play, too.
  • Difficulty settings have been added, so players can pick which sort of experience they prefer.
  • Added formations, both in turn-based combat and in real-time, for optimal tactical positioning
  • All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community.
  • Added an “Illusionist Mirror” through which you can change your player’s looks in-game
  • Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma”
  • Amended stats of “Way of the Ranger” skill
  • Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15.
  • Added plenty of new skill visual effects
  • Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore.
  • Full overhaul of all lighting, shading, and zoom. Get up close and personal!
  • You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member.
  • Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighbouring objects).
  • Journal now tracks the recipes you’ve learned.
  • You can switch between party members while trading.
  • There is now an interface to assign companions to other players in multiplayer.
  • Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.

What can you look forward to in the coming weeks?

First of all, we’ll continue to bugfix and update Early Access alongside finalizing the full release. Furthermore, you can expect a Mac version on Steam Early Access and a version of the game for Linux some time after its full release on PC/Mac.

As for the editor, it's certainly ready (we made the game with it after all), but at the same time, it’ll never be ready enough; the capacity for improving and expanding it are endless, after all.

We’ll therefore release it in beta form, and probably keep it that way for quite some time. A lot of you have been mailing us privately about it, and it’s not that we don’t want to make it available to you right now, but we need all our attention on the game for the moment. The moment there’s some free room, we’ll make it available.

Finally, you can still expect a lot of balancing changes in the coming month. You’ll notice from the changes we’ve done that we are reading your comments, and there will be a much bigger focus on that particular area in the coming weeks.

And in closing- thank you!

As always, none of this would have been possible without support from the community through Kickstarter, Steam Early Access, and our forums.

This game is truly coming to life, and we are extremely grateful for your feedback and support. Thank you!

It's beta time!

Update #58 · Apr 3rd, 2014

This is going to be a very short Kickstarter update because we want you all to try the beta and not spend time reading or watching movies ;)

The beta is live!

First of all: as promised the beta is now on Steam Early Access. Grab your keys from the Larian Vault, and go try it out. The game isn’t finished yet; we still have a lot of balancing, bugfixing and tweaking on our plate, but it’s a big step up from the alpha and there’s plenty of new stuff for you to discover.

As per usual, we’re eager to hear your feedback and our excel sheets are at the ready to tweak and balance the millions of stats that define your RPG experience behind the scenes.

If you’re curious what’s in the beta and don’t have the time to discover everything all on your own, there are over 400 improvements and a host of new features:

  • 28 exciting new talents, including fun things like the Lone Wolf perk, which gives an avatar super abilities, but makes it impossible for him or her to hire a companion(s)
  • More than 60 new skills, allowing for a new brand of synergies, such as combining Invisibility with Pickpocketing
  • A new Witchcraft skilltree that can be combined with other skills to deadly effect • New areas to explore, new foes to fight, new items to find & new secrets to discover
  • A brand new character creation screen with new presets such as Shadowblade and Wayfarer, and an enormous amount of customisation options.
  • More environmental interactions – you can smash or burn doors, pickpocket characters & use staffs to electrify pools of water. Or how about burning wooden chests to get the loot inside?
  • Improved AI, user interface, graphics, loading times, performance and stability mean playing Divinity: Original Sin has never been this smooth
  • A truckload of new sound effects & music tracks

If you want to see the full list and read all the gory details, go check out the full changelist.

Share the new trailer!

Thomas, our resident video guru, managed to capture plenty of gameplay in a mere minute and a half of video. We think it will touch the soul of lots of RPG lovers out there - its that cool!

Now we need to spread it, and that’s something you can help us with. We’re sure there’s plenty of people out there who want to play Divinity: Original Sin but who don’t know about the game yet. Let them know! It's 1:30 mins of their time that may change their gaming lives.

Can’t play the beta but want to see what’s new and the trailer is too short?

Then you may want to check out the Twitch session David & Swen did. They spent a few hours answering questions and showing off features in the beta last Monday. That's a lot of talk for surprisingly little walk :)

A transcript of the answers they gave is available here. (Thanks, Stabbey!)

What’s coming?

Now that we’re in beta, you may be wondering what’s coming. In this video message Swen explains what type of development work we’ll still be doing between now and release (i.e. a lot!).

Shout out!

Dragon Fin Soup is already funded but has a sheep pet quest as a stretch goal. Honestly, we can’t understand how they didn’t blast through that goal already! Weresheep unite!

Getting excited? You beta be!

Update #57 · Mar 28, 2014

This year, April is bringing more than mere showers: The beta version of Divinity: Original Sin is nearly ready for launch and will hit Steam the week of April 1 (no jokes!).

Those of you who have been making careful rounds of the alpha world will be excited to find the following:

  • New region unlocks
  • Hugely expanded character creation options, including visuals and presets
  • Tons of new talents
  • A new cache of new skills and spells
  • Better AI and new enemy tactics
  • Hundreds of bugfixes
  • New and upgraded visuals, special effects, and music
  • Improved loading times and stability
  • Improved cooperative dialog systems

To explain lots more about what's going on in the beta, Swen did a tour of the office and let the developers speak for themselves about what their departments have been up to:

If you watch the video, you'll find a nugget of wistfulness among the litany of good news:

Due to time and budgetary constraints, we have chosen not to implement day/night cycles for the launch of Divinity: Original Sin.

This was no easy decision, but in the end, resources had to be allocated toward stability and bugfixing in order to release a content-heavy, technically smooth game (almost) on time.

We realize our fans and backers will be understandably bummed by this news, but we hope to make it up to you with a game that we are proud to release and you will feel proud to have supported.

If you'd like to read more about the reasoning behind the decision to forego day/night cycles, head over to Swen's blog for a more thorough explanation.

Beta Showcase and Q&A on Twitch.TV

If you'd like to preview the beta and ask Swen and David some questions yourself, we'll be holding a Twitch.tv session next Monday, March 31 at 18:00 Brussels time, GMT+2. (That's 9:00 a.m. in Los Angeles, 12:00 p.m. in New York, and 20:00 in Moscow).

Check out our Twitch.tv channel to join the fun.

Rewards, rewards, rewards! Claiming your reward tiers.

If you pledged a reward tier during our Kickstarter campaign, it's time to claim your prizes. First of all, if you haven't already, head over to your Larian Vault account and fill in any available fields regarding prize tiers. If you don't see any missing fields, but you pledged a reward tier, don't worry! That just means it's time to get thinking about your personalized contribution for the game. We will contact you soon to collect information about your reward contributions!

If you pledged to write a message in a bottle, now's the time to think about what your message will be.

If you pledged to name an undead, get your ectoplasm flowing.

If you pledged to name a pet, it's time to decide which of your cats gets the honour (but don't tell the other, or you risk creating civil unrest in your home).

If you pledged to name a summon, decide on something firey, icey, earthy, or airy for your unique elemental.

If you pledged to create a henchman, start thinking about what type of character with what types of talents you'd like to see in the game (and don't forget a name!).

If you pledged to write a dialog, have a look at some of the dual dialogs in the game for inspiration regarding formatting and decide what, exactly, you'd like your party members to debate.

If you pledged to create an item combo, it's time to decide: serious or silly? Weapon or consumable? Your options are many.

If you pledged to become/design an NPC, we've got a wide world for you to join. Start thinking about what you'd like to be and say.

If you chose to name a statue, now's the time to name it!

After you name your summons, this could be 'Rhodon the Scorcher,' 'The Cursed Twins,' or 'Little Gloria Daisytrousers'.

An unmissable Kickstarter for Divinity fans...

Serpent in the Staglands by Whalenought Studios doesn’t have a lot of visibility yet, but struck a chord at Larian because it reminds us very much of the games we made when we started out, and you can clearly see the love and passion for what’s being made here. This husband and wife team deserves every shot at making their game come through and with a bit of luck, they may get to make the cooperative RPG they’re dreaming of.

In the News...

Allowing the killing of quest givers like you can in Divinity: Original Sin seems to be a very rare thing nowadays. So rare in fact that it's inspired the wonderful Julian GD to make a new movie to illustrate exactly what happened in our offices when Dodger and Jesse Cox visited us! We were indeed quite nervous when we saw what that maniac was planning on doing to our fragile alpha code.

Spring is coming, but an alpha update is here.

Update #56 · Mar 7, 2014

In nature, the coming of spring is marked by longer days, warmer afternoons, and sightings of the first tender sprouts of nature's bounty.

At Larian Studios, the coming of spring is marked by impatient emails, a QA department inching rapidly toward the dark side of the Smeagol-Gollum continuum, and a wild Swen who's managed to replace most of his bodily fluids with caffeinated beverages.

Nevertheless, we're very happy to bring a new alpha/ Early Access update implementing lots of community feedback and revealing a variety of new features, improvements, and system enhancements.

Furthermore, we're excited to share two "spoiler" videos from the press discussing the game at length and showcasing several never-before-seen regions.

And stay tuned! This will be the last update before we make a new region of Cyseal, featuring new characters, combat, and (main) questing available for the alpha.

What new features have been implemented?

We've squashed lots of bugs, made some big leaps and bounds in the area of status effects, improved the look of the Cysealian hinterlands, and amended some of our rule systems. Check out the following video in which Farhang highlights some of the more exciting changes available in the latest Early Access update. Read on for more info, or click here to see a full changelist for this update.

Cyseal: Reloaded

The most well-explored region of the game has gotten a bit more depth and style with a new tunnel leading out from the graveyard (a tunnel under a graveyard? Curious... curious indeed...).

Through the beach beyond the skelebot cave, you'll find a revamped region with lovelier scenery leading up to your favourite wizard-poet.

Furthermore, and to Arhu's tremendous relief, the city's zombie-zapping ballistas now effectively zap zombies.

Combat improvements
  • Enemies now enjoy smarter target selection, meaning you'll no longer reap the benefits of what you thought was simple orcish idiocy.
  • Combat now offers decreased experience points. You'll have to flex your muscles a bit more to get that next level-up! In addition, fewer ability points may mean an existential crisis (and a push to explore, fight, and quest even more) for the wizard who dreamed of being a charming, telekinetic, body-building powerhouse.
  • You'll be able to plan fireball launches, winter blasts, and earthquakes with more precision now that skill previews have been implemented, meaning you'll see exactly how and where your spell will launch before you commit to it.
New (unfinished, but still very cool) music added

The hills are alive with the sound of Kirill! Our composer has leant some new music tracks for this update. Expect further improvements before launch, but these should add some new flavour to the areas you'll be exploring.

Statuses! Statuses everywhere!

Stoic heroes be damned! Now you can enjoy (or not) the thrill of being Chilled, Warm, Burning, Wet, Bleeding, Crippled, Blind, Cursed, Weak, Invisible, Slowed, Hasted, Raged, Lucky, Diseased, Infectious Disease, Fortified, Petrified, Blessed or Drunk.

In this particular case, Roderick got lucky.

Be careful! Each of these statuses will affect game play in some way. It may be fun stumbling around Cyseal as a drunken Source Hunter with increased luck, but be wary of your decreased initiative and intelligence. (Also, that buff to charm is only in your mind. Trust us on this one.)

Improvements to generic behaviours

Our in-house puppet masters have been hard at work regulating and improving the way NPCs react to you. Acts like theft, vandalism, murder, and breaking out of jail will now have more consistent consequences.

In the News:

IGN calls D:OS the new Baldur's Gate
Get the full scoop in this gameplay commentary video. WARNING: SPOILERS AHEAD!

...and Rock, Paper, Shotgun calls it Ultima VII-2
Click below for a set of extensive gameplay videos featuring Swen and LOTS OF SPOILERS!

Behind the scenes, there are other scenes:

In an interview with Rock, Paper, Shotgun's Nathan Grayson, Swen gives an in-depth look into Larian's history with publishers, rough releases, and what it means to be an independent developer both in the age of the game-making behemoths and into the indie renaissance.

In the piece, Swen discusses the importance of new systems like Kickstarter (that's you guys!) and Early Access for the health and creative freedom of independent game studios, as well as hints of what's to come after the release of Divinity: Original Sin.

Check out the full interview here!

And just in case we don't say it enough... Thank you, thank you, thank you for your efforts in providing us with so much useful and intelligent feedback on the alpha. In case you haven't checked out our forums, feel free to have a look and share your thoughts. We're not just listening-- we're taking notes!

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