Divinity Original Sin (pre)purchase Agreement

Terms and conditions

It’s a mouthful but you really should read this document carefully before you make your purchase (or pre-purchase). They are the general Terms & Conditions for purchasing anything on one of our sites. We tried to cover most cases, but it’s always possible that we forgot something. If you have questions about anything, please contact support@larian.com. IF YOU DO NOT AGREE WITH ANYTHING IN THIS DOCUMENT, PLEASE DON’T USE THIS SERVICE. By using our Service, you are agreeing, without limitations or qualifications, to the terms and conditions herein. We regret that documents like this exist, but apparently they are necessary.

The summary of it all is that we’re happy that you want to (pre-)purchase one of our games, that you need to make sure you have a PC that can run the game, that once you bought the game, you can only be refunded as long as you didn’t install the game, that you understand you shouldn’t copy our games without our permission, that we make no warranties whatsoever about the quality of the game and that we’ll respect your privacy.

That’s the summary. You should still read the rest. You should always read Agreements like this. Sorry.

1. – Subject and limitations of the service:

www.larianvault.com, www.divinityoriginalsin.com and www.divinitydragoncommander.com and www.larian.com are Internet websites (hereinafter “the Site”) offering internet users who have registered to the site (hereinafter “Customers”), a download to own video game service.

The user may select a video game, download it, install it on his computer and keep it on his hard disk drive (hereinafter “the Service”).

The Service is operated by Larian Studios NV (hereinafter the “Distributor”), Panharinglaan 11, 8660 De Panne

The Service consists in the digital delivery of video games and all associated content needed to install and run the said games (serial number or activation key, multiplayer key, bonus key…) as data files: no physical back-up, notably CD-rom or DVD-rom will be sent (hereinafter “the Games” or the “Video Games”).

Furthermore, the Service can also carry, under similar conditions, other products, such as strategy guides or physical versions of the products. These Terms and Conditions apply in the exact same way to all the other products.

2. – Prerequisites:

2.1 – Internet Access: The Games available to download range from dozens of megabytes to many gigabytes in size: it is therefore recommended that the Customer has a broadband internet connection, either ADSL or cable. An internet access is also required to install and launch the downloaded Games, or, depending on the Games, to reach some dedicated features (multiplayer sessions, etc...).

2.2 - Account: To use the Service, you will need to create an account and you will be required to supply valid information including a valid email address. Incorrect details may result in the rejection of your order.

2.3 – Computer: The Games require a clean computer, with system specifications fulfilling a certain number of requirements (CPU power, RAM, GPU...): these specifications are indicated online on a Game per Game basis. It is the Customer’s responsibility to check that their computer fulfills the minimum requirements to run each Game. If in doubt about the specifications, please refer to article 5 – Customer Service and ask our customer service.

The Distributor will not be held responsible for misuse of the downloaded Games, nor for their compatibility with the Customer’s computer.

3. – Price & Payment:

The prices of Games advertised for sale on the Site are as set out on the Site, errors and omissions excepted. Prices may change at any time prior to acceptance of Customer’s order.

There are orders for Games that have not yet become available. For some Games, Customers will be able to make a pre-released order or a pre-load order using the Site. Release dates are set by the publishers and are subject to change. As a result, the Distributor is not liable for any changes to a pre-release date.

Pre-release, pre-load or download orders will be supplied at the price applicable at the time of order and the sale is said to have taken place once the Customer obtained the payment confirmed page and received a confirmation email.

Customers must pay all applicable sales and use taxes, value added taxes and other taxes levied on you by any taxing authority on any Game purchase in any country where such transactions are otherwise subject to tax, regardless of the method of delivery. Any taxes owed by you (i) as a result of purchasing Games or the payment of any fee, (ii) that are required or permitted to be collected from you by the Distributor under applicable law, and (iii) that are based upon the amounts payable under these Terms & Conditions, must be remitted by Customers to the Distributor. Failure on the Distributor's part to invoice a Customer for any such taxes does not relieve such Customer of the liability to pay such taxes. The Customer will promptly reimburse the Distributor for all taxes or other charges imposed upon the Distributor by any national, state or municipal government upon the sale, use, production, or distribution of Games.

No bank or card details are visible by, nor stored by the Distributor or on the Site. In order to fight mounting internet fraud, the Distributor collects and records certain device identifying information such as IP addresses, as well as other non-personally identifiable information. In addition, the Distributor has contracts in place with certain third party service providers and shares such non-personally identifiable information with them to provide the safest user experience. This unique official identification contractually binds you. In the absence of fraud this information will remain confidential.

4. – Customers Rights & Obligations:

4.1 – Customer ID: the Customer is responsible for maintaining the confidentiality of his accounts’ login and password, and is fully responsible for all activities that occur under this account.

The Distributor reserves the right to suspend or terminate any account if it is or appears to be used in breach of any of the provisions of these Terms & Conditions, including the provision of false registration details or any other misuse of the Site. Any person who holds such a suspended or terminated account must not re-register on the Site without the Distributor’s prior consent.

In the event of any unauthorized use of your account or any other breach of security, the Customer must notify the Distributor immediately by contacting customer services.

Note about Phishing (the criminally fraudulent process of attempting to acquire sensitive information such as usernames, passwords and credit card details): The Distributor will never ask the Customer to divulge his password. Such a request would be a fraud attempt by a third party.

4.2- Game Delivery: The Customer can access the Games’ data files and all associated content needed to install and run said Games (serial number or activation key, multiplayer key, bonus key…) once the payment has been validated. In order to fight fraud, the Distributor may refuse or delay the delivery of some or all of this associated content should the payment not be validated. If a Customer is waiting for a Game delivery, he may contact the customer service in order to speed the payment validation process up.

4.3 – Right of Cancellation: the Customer may cancel his order at any stage before the Service is delivered. The Service is delivered once the Customer has received the downloadable links and/or any serial numbers either on the receipt page or via confirmation email.

4.4- Distributor cancellation & refund policy: Video Games for which the Customer has received downloadable links and/or any serial numbers are non-refundable, whether based on technical failure of the Game, Customer inability to meet requirements to run the Game on the Customer’s computer or lack of enjoyment while playing the Game.

Refunds may be offered if all the following conditions are met:

  • The time of the Customer’s request for refund/credit is less than 48 hours since the Service started;
  • The Game has not been activated or launched;
  • The Game serial numbers (activation key, multiplayer key, bonus key...if any) have not been transmitted and/or disclosed by the Customer to any third party;
  • Customer service has determined the Customer’s refund request reasonable under special circumstances.
Customer service will determine if a Customer meets the foregoing criteria for a refund. If a Customer feels he is qualified for a refund, he will have to contact Customer service.

4.5 – License of Use: The payment and download of Video Games gives the Customer an individual license that is non-exclusive for the use of the video game purchased, for a purely private, non-transferable and non-commercial use. The Customer commits to using the Game following the Publisher’s End User License as provided during installation and/or (depending on the Game) on the Site.

In consequence, the Customer is forbidden from modifying, decompiling, translating, adapting and/or copying the downloaded game(s) in any way, except to create a copy onto a CD or DVD-rom or any other support for personal archiving.

The distribution of non-authorized copies to third parties over the internet or any other network prevents the development of distribution by download and prevents the right holders from any remuneration which would be used for the creation of subsequent Games. In order to prevent fraud, the Customer may only install the Games on a limited number of machines (and reinstall a limited number of times) and/or, (depending on the Game), will have to create an account directly on the Publisher’s site or any third party selected by said Publisher to launch or access dedicated features from the Game.

In the event of problems arising from the reasonable re-installation of the game (loss, system alteration, etc.), please contact the customer service which may expand customer’s rights after having analyzed any reasonable requests.

5. – Customer Service:

The Distributor provides assistance with the Service for any questions relating to the download of, the installation of or the payment of a Game.

To receive assistance with the Service, Customers can go to the online support pages and, if they do not find the required answers, may contact the customer service using the contact form available on the Site.

In order for customer service to satisfy any request, the Customer will be required to give information that was sent to them after the purchase (sale ID), accurate information about the issue encountered and about the Customer’s computer environment.

The Distributor is not responsible for any issues linked to the Game itself. These issues are the Game Publisher’s responsibility only. The Distributor may provide links to the Game Publisher’s customer support or technical FAQ pages if and when available.

6. – Service Limitations:

The Distributor cannot always anticipate technical or other operational difficulties which may result in loss of data, personalization settings or other service interruptions. For this reason, Customers agree that the Service, including the services of its third-party service providers, are provided “AS IS” and “AS AVAILABLE”. Neither the Distributor nor its third-party service providers assume responsibility for the timeliness, deletion, miss-delivery or failure to store any data, communications or personalization settings. In particular, the Distributor cannot guarantee the speed of download of the Games, which depends on the combination of the Service with characteristics inherent to the Internet or the delivery of a third party’s service, including service from third-party Internet Service Providers (ISPs), and the User’s system.

7. – Warranties:

The Consumer benefits, under the terms of each Publisher end-user license, of a limited warranty for each Game purchased according to the present Terms and Conditions.

In any event, the responsibility and the guarantees of the Distributor are limited to the replacement of defective games or their eventual reimbursement.

The Distributor may provide a corrective patch to update the version of a Game purchased on the Site. This patch, provided for free by the Publisher is reachable from the Game’s menu itself, or from the Publisher’s website, or from the Site. For some Games, only patches provided from the Site are compatible with the versions of Games sold on the Site. The Distributor is not responsible for any issues linked to a non-compatible patch installed by the Customer on a Game purchased on the Site.

8. Community tools:

In addition to the online selling of Games, the Distributor provides tools allowing communication between Customers (user reviews, forum posts, profiles, messages…).

8.1 – Rules of Conduct: The Distributor may delete any illicit content and, as a potential author, the Customer will be held responsible when he contributes content to the Service.

If a Customer encounters another user who is violating any of the rules of conduct, he shall report this activity to the customer service.

8.2 – Property: When a Customer contributes content to the Service, the Customer expressly grants to the Distributor a non-exclusive, perpetual, worldwide, complete and irrevocable right to quote, re-post, use, reproduce, modify, create derivative works from, syndicate, license, print, sublicense, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the content, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind.

9. - Privacy:

The Distributor respects the privacy of the Internet users. To see this site's Privacy Policy, please visit http://www.larian.com/disclaimer.php

10. Proof & Filing:

All data exchanged with the Customers are preserved by the Distributor under reasonable conditions of safety. The filing of these data is carried out on a reliable and durable back-up means so as to correspond to a faithful and durable copy. In the event of conflict between the data held by the Distributor and any other document, it is expressly agreed that the aforementioned data will be recognized between the parties.

11. - Specific rules on the protection of minors and consumer information:

To answer the consumer’s need for information about the content of the offered Games, the Distributor systematically reproduces the classification established by the ESRB system (Entertainment Software Rating Board). For more information on ESRB ratings please visit http://www.esrb.org.

The Service is not directed to children under the age of 13. The Distributor will not knowingly collect personally identifiable information on or through the Service from anyone under 13. Please be aware that certain games distributed via the Service contain mature content and there may be posted specific age restrictions to access and view such areas. You may be exposed to Content on the Service that you find offensive, indecent or objectionable. By using the Service you assume all risk associated with its use. We encourage parents to supervise their children's use of the Service and maintain open communication regarding appropriate materials for use and viewing by their children. Note to Parents. If you have any concerns about the Service, please contact our customer service.

12. – Disclaimer:

THE MATERIALS IN THIS SERVICE ARE PROVIDED "AS IS" AND WITHOUT WARRANTIES OF ANY KIND EITHER EXPRESS OR IMPLIED. TO THE FULLEST EXTENT PERMISSIBLE PURSUANT TO APPLICABLE LAW, THE DISTRIBUTOR DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE DISTRIBUTOR DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE MATERIALS WILL BE UNINTERRUPTED OR ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THE DISTRIBUTOR OR THE SERVER THAT MAKES THEM AVAILABLE ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. THE DISTRIBUTOR DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE MATERIALS IN THE DISTRIBUTOR’S SERVICE IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, OR OTHERWISE. YOU (AND NOT THE DISTRIBUTOR) ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. APPLICABLE LAW MAY NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THE MATERIAL THAT YOU READ IN THIS SERVICE IS PROVIDED SOLELY FOR ENTERTAINMENT AND PROMOTIONAL PURPOSES. THE INFORMATION AND OPINIONS EXPRESSED IN BULLETIN BOARDS, CHAT ROOMS, OR OTHER FORUMS CONDUCTED ON THIS SERVICE ARE NOT NECESSARILY THOSE OF THE DISTRIBUTOR OR ITS AFFILIATED OR RELATED ENTITIES OR CONTENT PROVIDERS, AND THE DISTRIBUTOR MAKES NO REPRESENTATIONS OR WARRANTIES REGARDING THAT INFORMATION OR THOSE OPINIONS. FURTHERMORE, NEITHER THE DISTRIBUTOR NOR ITS AFFILIATED OR RELATED ENTITIES OR ITS CONTENT PROVIDERS ARE RESPONSIBLE OR LIABLE TO ANY PERSON OR ENTITY WHATSOEVER (INCLUDING, WITHOUT LIMITATION, PERSONS WHO MAY USE OR RELY ON SUCH DATA/MATERIALS OR TO WHOM SUCH DATA/MATERIALS MAY BE FURNISHED) FOR ANY LOSS, DAMAGE (WHETHER ACTUAL, CONSEQUENTIAL, PUNITIVE, OR OTHERWISE), INJURY, CLAIM, LIABILITY OR OTHER CAUSE OF ANY KIND OR CHARACTER WHATSOEVER BASED UPON OR RESULTING FROM ANY INFORMATION OR OPINIONS PROVIDED IN THE SERVICE.

A SMALL NUMBER OF USERS MAY EXPERIENCE EPILEPTIC SEIZURES WHEN EXPOSED TO CERTAIN LIGHT PATTERNS OR BACKGROUNDS ON A COMPUTER SCREEN OR WHILE USING THE SERVICE. CERTAIN CONDITIONS MAY INDUCE PREVIOUSLY UNDETECTED EPILEPTIC SYMPTOMS EVEN IN USERS WITH NO HISTORY OF SUCH SYMPTOMS. CONSULT YOUR PHYSICIAN PRIOR TO USE OF THE SERVICE IF YOU HAVE HAD ANY OF THESE SYMPTOMS AND DISCONTINUE USE OF THE SERVICE IMMEDIATELY IF YOU EXPERIENCE DIZZINESS, ALTERED VISION, EYE OR MUSCLE TWITCHES, LOSS OF AWARENESS, DISORIENTATION OR INVOLUNTARY MOVEMENTS OR CONVULSIONS.

13. – General Provisions:

The Distributor reserves the right to update the Terms and Conditions at any time. The Distributor will then provide access to the new Terms and Conditions on the Site. The new Terms and Conditions will take effect immediately, and will govern all new transactions through the Site.

Unless otherwise specified, the materials in the Service are presented solely for the purpose of entertainment and promoting programs, events, products available in the United States, its territories, possessions, and protectorates. The Site is controlled and operated by the Distributor from its offices within the State of Georgia, United States of America. The Distributor makes no representation that material in the Service is appropriate or available for use in other locations. Those who choose to access the Service from other locations do so on their own initiative and are responsible for compliance with local laws, if and to the extent local laws are applicable.

This agreement shall be governed by, construed and enforced in accordance with the laws of the Kingdom of Belgium, as it is applied to agreements entered into and to be performed entirely within Belgium. Any action a Customer, any third party or the Distributor bring to enforce this agreement or, in connection with, any matters related to the Service shall be brought only in the district of Veurne, Belgium, and the Customers expressly consent to the jurisdiction of said courts. If any provision of this agreement shall be unlawful, void, or for any reason unenforceable, then that provision shall be deemed severable from this agreement and shall not affect the validity and enforceability of any remaining provisions. This is the entire agreement between the parties relating to the matters contained herein and shall not be modified except in writing, signed by the Distributor.

Last updated on the 8th of April 2013

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Thanks to phenomenal backers our kickstarter campaign was a success! Check out how it happened
Original Sin on Kickstarter
Updates
Update #63 Merry D:OS-mas to all and to all a good launch!
Update #62 The unboxing of Divinity: Original Sin and a call to action!
Update #61 A small delay for a good reason: Let there be voice!
Update #60 D:OS for Mac released; Collector's Editions announced; Early Access updated; Larian looking for beta testers!
Update #59 The Post-Kickstarter Year: A Retrospective and a Release Date
Update #58 It's beta time!
Update #57 Getting excited? You beta be!
Update #56 Spring is coming, but an alpha update is here.
Update #55 The big Valentine update: Woo your partner, mark your map, and put robes on your back starting... now.
Update #54 Stabilise your life with an alpha update; Watch Jesse Cox deal with crabs; and Mac users, rejoice!
Update #53 Cooperative multiplayer is live, Companions are live, Fancy trailer is live!
Update #52 Happy holidays! Here comes the music!
Update #51 Alpha access available!
Update #50 Newsflash: Weresheep & Codex report, are we ready?
Update #49 Divinity:Original Sin’s Alpha Dated! Input needed! Live stream!
Update #48 A Big Surprise
Update #47 Silverglen, Method to the madness, Learn Russian, Font check, Shout out!
Update #46 DOS editor news, 10 Interesting things about Orcs, Stats screen preview
Update #45 Divinity:Original Sin Release Date Is Set!
Update #44 About Phantom Lairs, Weresheep and of course ... Dragons!
Update #43 For backers only: Dragon Commander now available
Update #42 Pledge management! Free Dragon Commander goodies!
Update #41 Pledge management dated, Award, Lost Movie, Behind the scenes, Shout out, Need a Fiddler
Update #40 Message from the trenches
Update #39 Introducing Bert the guru, Shout out, Blog update, Last days of Paypal
Update #38 Hello world!
Update #37 For Backers only: Downloading Divine Divinity/Divinity Anthology add-ons
Update #36 The admin part
Update #35 All Stretch Goals Achieved + Retrospective Video
Update #34 Roll the drums!!! Homing in on the last stretch goal!
Update #33 Jim Sterling is a star + 10 reasons why people should pledge
Update #32 Surprise Event! Live session with Jim Sterling from Destructoid on Twitch TV
Update #31 Less than 24 hours to go!!! 800K reached! As behind the scenes as it gets!
Update #30 27 Hours Left, Companions, Editor Magic, Mixing Physical with Digital
Update #29 More on henchmen and companions
Update #28 The last 48 hours, 700K stretch goal achieved and something special...
Update #27 66 hours to go - Secret Stretch Goal Reached!
Update #26 We are now doing an AMA on Reddit
Update #25 72 hours left, Stretch goal 2 achieved!!! New goal announced!
Update #24 Announcing the Final Countdown
Update #23 600K!!! Roll credits! Wait... what?
Update #22 Starting the end-game
Update #21 4 Days To Go, The Ultimate Preview, Reddit AMA, Stretch Goals Video, Imps vs Commander!
Update #20 Overview of add-ons and reward tiers
Update #19 Looking Back Already, And Looking Forward
Update #18 Community Input, Kirill Live Tonight, 3K Likes
Update #17 8 days left: Maxos speaks, Major rewards update!
Update #16 With 9 days left to go the Phantom forest grows... + New movie
Update #15 Homestead Built, Expanding The Lair, More Than Meets The Eye, Kirill Live
Update #14 Stretch goal ahoy, Designer Talk, Join the Forums
Update #13 25K left to go, New Update Theme, The History of Rivellon & a shout out!
Update #12 Is that a stretch goal I see?
Update #11 Kirill's Surprise, Character Stats, Sources of Inspiration, Dragon Commander footage, Fanday
Update #10 Funding successful! New info, new goodies, new lots of things!
Update #9 Are we nearly there yet? The butcher, the editor & Matt Chat
Update #8 Announcements, Single Player and Dropping In, Talents and Traits
Update #7 Stretchgoals, Music Preview
Update #6 Beating The System
Update #5 The Short of it, Downloads, Reward Matrix, Articles, 6666, GOG
Update #4 Zandalor's perspective on recent events, SP video, reward updates, more undies
Update #3 FAQ, part the first
Update #2 Shortest Review Meeting Ever (And Underwear)
Update #1 Hands-on with the Editor

Silverglen, Method to the madness, Learn Russian, Font check, Shout out!

Update #47 · Oct 28, 2013

Why do RPGs take so much time to develop? And how do you try to quantify the quality of what you are making? These and other questions are things developers like ourselves often think about, but seldom agree upon. That's because the answer to these questions is very complex, and cannot be summarised easily. In this latest update, we reflect a bit on on the metier of making RPGs. And we do a shoutout! And we want you all to learn Russian! And we found back a cool movie! And you need to tell us what you think of our new font. And there's also another Larian-leak, through which it is revealed that there exists such a place as Silverglen!

The implicit revelation of Silverglen

It happens from time to time, more than often in fact, that the implementation of a quest takes much more time than a designer originally anticipated. Typical reasons are the game engine not supporting everything the designer wants to do or there being much more possibilities that need to be handled than originally assumed.

In this latest update video, Bert, our resident scripting guru, explains how Björn and Mara's problems caused him multiple headaches, and how regular exercise, healthy food and a strict lifestyle helped him through this particularly difficult period in his life.

He also discloses one of our closest guarded secrets - the existence of ... Silverglen!

Method to the madness

Swen updated his blog today, explaining what he thinks is important in role playing games. It shouldn't come as a surprise that he cares a lot about character development - really a lot! So much in fact that he considers everything else to be subservient to it when it comes to making RPGs. He somehow managed to drag in Ultima VII too, again.

"And so it came to be that my youthful self invented the FUME paradigm, a pattern against which one can evaluate the likelihood of Swen falling in love with a RPG, or not. If it scores low on the FUME scale, statements you can expect from me include such gems as “it sucks” or “that shouldn’t have been made”

If you want to know what makes Swen fall in love, check it out. It's not hard to see how universal appliance of his rules would lead to better RPGs, but it's also not hard to see why universal appliance of these rules is pretty hard :)

Font check!

It's that time of the year again - we need to make final decisions about our fonts! Thomas has been diligently testing out various fonts on unsuspecting bunnies (see from the archives) and tell us that the following font is good for our eyes. While judging, take into account that it is none other than Jan writing the dialogue - meaning, expect many many many lines. Let us know if it's too big, too small, too ugly, too whatever, for once decided, it's going to stay for a very very long time.

Whatdoyouthinkabouthisfonteh? (view fullscreen)

From the archives

The last game we made that featured two main protagonists was Beyond Divinity, and though we're pretty sure DOS is going to be a vastly superior game, Beyond Divinity spawned some great ideas that even led to some pretty impressive fan efforts. Check out this gem about the special soul forge relationship between a divine paladin and a very surprising death knight.

Does it have anything to do with DOS? No, but we thought Plowking's movie deserved another mention, because it really is cool. And don't worry - there is no soul forge between our two protagonists. Far be it from us to pull the same stunt twice. We figured out a fate far worse for our two heroes ;)

DOS does Russia

The latest show we did was in Russia - to be specific - in Moscow - to be more specific - In Russia in Moscow at the Igromir show. Because of that, we can only bring you media news from Russia. Like this clip for instance - the only thing you need to understand is "One of the most interesting and promising Igromir' games wasn't available to general public" :)

Shout out (2X)

These guys are in Belgium. Reason 1. They have a fantasy strategy card game. Reason 2. And they promised us 5% of all their proceeds. Reason 3. Faeria. It rocks! And they only need a few thousands more, as in less than 2000US$. (*)

Furthermore, for some reason, somebody in our office developed a soft spot for Beeswing. Have a look and discover a world of intertwining stories in a handcrafted game set in rural Scotland.

(*) Obviously, reason 3 really is that they have a very cool rooster. (**)

(**) Obviously, we're not really getting 5% of all their proceeds.

DOS editor news, 10 Interesting things about Orcs, Stats screen preview

Update #46 · Oct 11, 2013

We promised more frequent updates, and we intend to keep that promise! In this update, you'll discover that the DOS editor is in a healthy shape, and might be among you sooner than you expect. You'll also learn at least 9 interesting things about Orc society, which happen to be important for a quest our fans designed during the fanday. And we give you a preview of the primary and secondary stats characters have in Divinity: Original Sin.

Two pieces of good news that'll make you happy

And they all come from one man! Meet Laurens, head of tools at Larian & bringer of good tidings.

The impact of Kickstarter: An example

For the first time in the history of Larian, we have people who are dedicated to making character development really fun. In the past, we always had the problem that we were spread too thin, and so the design and balancing of the character development systems were done almost between the soup and the potatoes. This may surprise you, but there are many many moving systems in an RPG and when you make them with a small team, you can't afford to have too much specialisation.

But now, thanks to your generous contributions, we can afford to have a team that is focussed on balancing our combat systems and tweaking the formulas that affect character development. It's a very big improvement ;).

Part of the job of our shiny new "stats team" is playtesting and adjusting the rule set that drives things behind the scenes. You know, stuff like "will constitution affect some resistances?", "What about initiative, does stuff in your inventory affect it?" etc... But they also decide whether or not strength affects the initial opinion somebody has about the player's avatar. After many discussions, the team came up with the following set of primary and secondary stats. We also have a list of abilities, traits and talents that go with it, but we’ll leave those for another update, because we’re interested in hearing what properties you think should be associated with each of these stats.

A picture tells a thousand words, so here's that picture :)

Let us know your thoughts! (Here's a bigger version)

10 Things I bet you didn't know about orcs

  • Orcs live in tribal societies in which the females of the species are the natural leaders. Physically they are just as strong as the males (except for exceptionally large orc behemoths), and they are mentally far superior to them.
  • A curious and as yet unexplained phenomenon among orcs is that far fewer females are born among them than males. This makes them very precious, and if need be, scores of male orcs will willingly perish to save the life of a single female, be the cause war, famine, sickness, or any other threat.
  • Orc females' heightened importance because of both their rarity and their superior intellect is the main reason--most anthropologists agree--for their role as leaders among the orcs. Over time, highly ritualised protocols have arisen around their chieftaincy. Indeed, the main god of the orcs being Amun-Hor (the All-mother), females are worshipped as mortal avatars of this supreme deity. Orc sculpture, though exceedingly primitive to human eyes, almost always depicts the female figure in idolised form, and it is never quite clear whether it is supposed to represent Amun-Hor, a specific chieftain, or possibly both at the same time.
  • A single female commands tribes that can consist of as few as a dozen male orcs to well over fifty of them. Though they obey any other female, they are always fiercely loyal to their own overlord (or to be more precise: overlady). The highest status a male orc can achieve is to be elected Consort, i.e. the chosen of the tribe.
  • Once every year, during midwinter, a chieftain chooses a male from among her tribe to mate with so that she can give birth in the spring. No higher honour can befall a male orc than to be chosen, and for the duration of exactly one year he is known as the Consort, which entitles him to greater liberties; limited command over his fellows; the choicest spoils of war; the best cuts of meat; etc., that is to say, the second best of course, for the best invariably goes to the chieftain. (Indeed, like lions, but with the genders reversed, during meals everyone looks on until the leader of the pride has filled her stomach to satisfaction. Only then do they eat what is left. In lean times, that may mean they have but carcasses to chew on.)
  • A female will usually choose her Consort based on his physical prowess, his bravery in battle and his natural cunning, which allows him to survive in the cutthroat world orcs live in. Because of the esteem and the perks that come with this elevated status, the post of Consort is highly sought after and competitiveness often ends in bloodshed. Females actively encourage the 'locking of horns', for it helps them to determine which of her orcs is worthy of her, and more importantly, has demonstrated possession of the necessary qualities that must be passed on to subsequent generations.
  • In the spring the chieftain will give birth to some four to seven orc cubs. Usually once every three years on average, a female is among the newborns. If so, a massive feast is held in honour of the All-mother. When a girl reaches maturity on her tenth spring, she is given command of her own group of orcs and so new tribes are formed.
  • Orcs can live up to the age of forty, but it is a testament to the violent and brutal society they live in that most do not exceed the age of twenty or even fifteen. The females form an exception because they are so well-protected by their devotees, but few make it past thirty nevertheless, because they never shy away from participating in combat.
  • When a chieftain dies, the leaderless band of orcs will look for another tribe with a willing ten-spring female to take over command, though some tribes have been known to go out in a blaze of glory against a superior opponent or even commit ritual suicide so that they may burn alongside their fallen avatar of Amon-Hor.
  • The story of how gender balance will eventually be restored in orc society depends on what Jan a.k.a. Mr. Awesome sees through his window.

In closing

We just published the results of the grand political poll among gamers that was Divinity: Dragon Commander. Quite a lot of fun results in there, so you might want to have a look. We wanted to call the video the Big Divide, because it shows that people are as divided in the game as they are in real life.

Divinity:Original Sin Release Date Is Set!

Update #45 · Sep 26, 2013
Welcome Back

It has now been exactly five months since we closed our Kickstarter campaign. Looking back, it was quite a ride, and one of the best parts was that all stretch goals were met!

As we were integrating the stretch goals in the game in the last couple of months, we realised they affected a lot of the game systems and this would be more work than we thought.

Deeper character creation (traits and talents) made us rethink the stats system, the inclusion of companions meant we had to have more party support, and the day and night schedules affected all the behaviours of NPCs. And even the world they live in! Because where else would these people live and sleep?

The following video has Swen & Axel explain what including the stretch goals meant for the development of the game, and features an example of how schedules for instance influenced the game world.

Here's a spoiler:

"I wonder what that fire is on the first floor... And how do I get to the second floor?" - (fullscreen image)

Original Sin Set For February 2014

We are very determined to implement all the extra features gained through stretch goals the way they should be implemented, which essentially means that we want to incorporate them in the story, the world and the gameplay mechanics.

This is taking us more time than we originally thought, and so, rather than cancelling a feature or a goal, we decided to move the release of Divinity: Original Sin from this fall (as originally announced) to this winter, specifically to February 28th 2014.

We realize this may be disappointing for some people who had hoped the game would still come out this year, but really, we think you'll have a much better RPG experience when everything we wanted to put in, is actually going to be in.

For backers that have Alpha access, expect to have the rough and rugged version of Original Sin by November. Beta should be your New Year's present in January!

What are they thinking

For those interested in the details of the how and why, check out Swen's brand new blog entry, in which he explains his thoughts on postponing the release of Divinity: Original Sin.

Live QA on friday September 27h at 17:00 CET

We can imagine a lot of you have questions because of the moving of the release date, and to answer those, we'll be doing a live QA session via the Larian Studios channel on Twitch TV tomorrow, september 27th, 17:00 CET. Join in, and you'll be able to ask David or Swen pretty much anything you want about Divinity: Original Sin via the chat channel. They'll try to answer as many questions as they can, and perhaps even show a bit of the game.

In closing: Fan day report

Mea culpa, mea maxima culpa!

On August 9th, a wild horde of screaming fans descended upon the Larian Studios' offices, and hijacked what was to be the Dragon Commander release party. We made a video to mark the occasion, but we forgot to post it! So without further ado, here's the video report on Larian Studios' first ever fan day!

About Phantom Lairs, Weresheep and of course ... Dragons!

Update #44 · Aug 6, 2013

Hello everyone!

It's been a while since our last update, but as you can imagine we've been frightfully busy with communicating about Dragon Commander. That doesn't mean that in the meantime Original Sin hasn't been receiving any love, but our understaffed part-time communication department just couldn't handle talking about two games at the same time.

Some of you were mad about this and rightfully so, but there's only that many hours in a day. Still, Dragon Commander is out of the door now, and that means that we'll start shifting our online activities to Divinity: Original Sin again.

Work in Progress: The lair beneath Phantom Forest

Our very own Axel has been working very diligently with his team on several areas in the game and especially the fabled lair beneath Phantom Forest! Have a look at the video in which he gives you an inside look, deftly manoeuvres around spoilers and explains what exactly 'dummies' are.

What happened at T-66666 ?

Oh mighty weresheep, by now you may think we have forgotten about the Kickstarter comments section passing the magical and mysterious 66,666 mark! But nothing could be further from the truth, so have a look at what David (who is missing in action) prepared to celebrate the occasion...

http://www.youtube.com/watch?v=IbOD35RVHUI

We are indeed opportunists!

Of course, we Larians wouldn't be a bunch of capitalistic dwarves (well, some of us are) if we didn't mention Dragon Commander again in this update. It's the last time, promised, but it did launch today, so that does deserve some mention!

All of you whose pledge included Dragon Commander already received your keys and you're probably soaring through the skies and indulging princesses as we speak!

To everybody else we'd like to say: have a look at the launch trailer and see what all the hype is about! Maybe you might actually like it ;)

You can get it on Steam, on GOG.com or on our very own LarianVault!

Fanday this friday, August 9th!

if you have a fanday ticket, you should've had an email. If you didn't, mail to kickstarter@larian.com as fast as you can, because there is a limited ration of hotdogs!

We'll be expecting you at the Larian offices, around 11:00 am, and look forward to meeting you all.

In Closing

We've done something this week that we've never done before, and maybe will never do again. We placed an ad! A real one. On a website! A popular one. Have a look!

Last time, promised!

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