"Divinity: Original Sin is one of the most rewarding RPGs to come along in years. Its quests and combat compelled me to think hard about my actions and choices, which is more than I usually get to say about contemporary RPGs. Its depth, personality, and combat challenges easily allow it to hold its own against the likes of heavyweights like Dragon Age: Origins. These systems invite constant experimentation throughout dozens of memorable hours of combat and cheeky storytelling, and its rich modding toolkit provides the framework for enjoyable player-made adventure for years to come."
9/10 - IGN
"Divinity: Original Sin is hands down the best classic-style RPG in years. It's obviously not Ultima 8 in name (and that's probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas."
9/10 - Eurogamer
But wait, there a bunch more of these, check them out here!
It is at once thrilling and nerve-wracking; this vast world will now, for the first time, be explored in its entirety by the public. We can only hope you all have as much fun growing your Source Hunters and solving Rivellon's mysteries as we had developing them.
Without your support via Kickstarter and Early Access, this game would never have reached the level of polish and complexity present in its current form. Your contributions added a world of colour, secrets, enhancements, and depth to the game that has made this what we consider our best game to date.
Below, Swen explains just how grateful we are for your support:
Get the game from:
More info here.
Get the full story here!
The beta contains over 400 improvements and a host of new features such as:
You can discover the full changelist here.
Inside you'll find:Two copies of Divinity: Original Sin for co-op adventuring Digital copies of Divine Divinity and Beyond Divinity Recipe cards to help you craft in-game A cloth map of Rivellon A two-sided A2 poster A Soundtrack CD An Original Sin-themed playing card deck A Sticker pack (click to enlarge)
Only 3000 Collector's Editions will be printed in English, and 1500 of these have been pre-ordered by Kickstarter backers. Also available will be 2000 Collector's Editions localized in German, and 1000 in both French and Polish.
Divinity: Original Sin on Mac
Mac gamers often get the short end of the stick, but not so with Divinity: Original Sin. Mac and PC gamers can play Original Sin together in co-op, and purchasing the game on Steam gives players the option of which version to download. The Mac version features full Retina support, improved Laptop Mode and is optimized to run on a wide range of systems.Mac OS X system requirements: The game's minimum requirement is OS X 10.8/10.9 with 4GB of memory. The game will run on Intel HD 3000 & 4000 graphics cards, but those should be considered minimum requirements. For integrated chipsets like Intel Graphics, we highly recommend 8GB of memory. The recommended configuration for Divinity on OS X is either Intel Iris (Iris Pro) integrated chipset or NVIDIA GeForce GT 750M and higher video cards. The game will allow you to play on Retina resolutions, but you will require a MacBook Pro with a discrete adapter to achieve good performance. The game also supports external monitor playback for notebooks.
Divinity: Original Sin's beta version - available for purchase via Steam Early Access - has received a major update. Here are some of the highlights:Game now runs on Mac. Mac & PC players can now play together. New 'Laptop Optimised' mode will keep your game running smoothly, whether you're travelling by air, sky, or sea. Touchpad control support is also added. Steam Cloud saves are active, so you can continue savegames from several devices. AI now adapts its tactics to players and environment and can make use of potions and special arrows. Complete loot revamp. Pouches allow you to easily organize items in your inventory. Abilities have been revised to better support classless character builds. Skills and spells can now be “unlearned". 10 extra talents have been added. Talents, skills and spells now have requirements. New skill FX. Go on, summon a spider! You can now use objects from within an inventory without selecting the character that owns the inventory. Quality-of-life improvements including inventory sorting, context-sensitive item menus, a dialog log, action-point usage previews, and more. Numerous bug fixes and balancing changes.
Check out the video!
But Steam Early Access participants aren’t to be forgotten! Today, players can enjoy a huge update featuring a variety of improvements and additions to the game:
Complete overhaul of loot generation matrix. Expect much cooler treasure. Added 135 music tracks, including some all-time favourites from previous Divinity games Added a new “Way of the Rogue” ability and a variety of new Rogue skills Full overhaul of your Homestead at the End of Time You can create different user profiles, so your little brother or sister can play, too. Difficulty settings have been added, so players can pick which sort of experience they prefer. Added formations, both in turn-based combat and in real-time, for optimal tactical positioning All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community. Added an “Illusionist Mirror” through which you can change your player’s looks in-game Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma” Amended stats of “Way of the Ranger” skill Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15. Added plenty of new skill visual effects Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore. Full overhaul of all lighting, shading, and zoom. Get up close and personal! You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member. Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighboring objects). Journal now tracks the recipes you’ve learned. You can switch between party members while trading. There is now an interface to assign companions to other players in multiplayer. Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.About Divinity: Original Sin
Divinity: Original Sin goes back to the roots of memorable and beloved cRPGs, featuring isometric, party-based gameplay; turn-based combat; gripping dialogues; choice and consequence; enthralling story; profound character and party development; a big interactive world filled with characters and items; free exploration... There is one main goal, and how you get there is completely up to you. Of course, everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.Key features
Become part of a reactive, living and open world. Explore diverse environments, find a myriad of creatures and tons of desirable items. Experience gripping, party and turn-based combat. Manipulate the environment and use skill & spell combos. Play in co-op multiplayer and engage in co-op dialogues. Shape your relationships with your partner that will influence the game. Unravel a deep and epic story, set in the early days of Rivellon. Taking place well before Divine Divinity and The Dragon Knight Saga, Divinity: Original Sin presents you with a familiar world in another era. Classless system lets you shape your character any way you want. Endless item interaction and combinations take things to another level of freedom. Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers.